Solaris is a Rare Force Attack champion of the Sacred Order, a masked fighter whose kit offers a scattered mix of buff removal, self-shielding, and a Stun chance, none of it strong enough to warrant real investment.
Core Strengths & Abilities
Reliable Stun: His A3, Blinding Bash, has a 75% chance (100% booked) to place a 1-turn Stun debuff, making it his single most dependable tool.
Self-Shielding Attack: His A2, Solar Shield, grants himself a Shield equal to 20% of the damage dealt for 2 turns, giving him a small amount of built-in survivability.
Key Weaknesses
Weak Buff Removal: His A1, Cleansing Light, only has a 30% chance to strip a single random buff, making it an unreliable form of utility rather than a dependable disruption tool.
Bottom-Tier Across the Board: His ratings sit at 1-2 in nearly every mode, including Amius, Clan Boss, Dragon, Fire Knight, Hydra, Ice Golem, and Iron Twins, confirming he isn't worth building.
Solaris is not worth investing books or masteries into, and should only be used briefly, if at all, for the earliest stages of Faction Wars progression.
Attacks 1 enemy. Has a 30% chance of removing one random buff from the target. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5%
Attacks 1 enemy. Places a [Shield] buff on this champion equal to 20% of the damage inflicted for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | self |
Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +15% Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 75% | 100% | 1 |