← Back to Raid//Champions
Skull Lord Var-Gall

Skull Lord Var-Gall

Legendary · Force · Defence · Lizardmen

Skull Lord Var-Gall is a Legendary Force Defense champion of the Lizardmen faction, forged from the sacrifice of sixteen Skullsworn to hunt Hydra. His kit centers on Provoke tanking, AoE Decrease ATK, and a passive that punishes attackers by shaving their max HP.

Core Strengths & Abilities

Provoke Tanking with Self-Buff: His A2, Skull Claim, grants himself a 25% Strengthen buff for 2 turns and has a 75% chance (100% booked) to place Provoke on a target for 1 turn, all on a brisk 2-turn cooldown once booked, making him a strong tank for Hydra's Head of Decay and other Provoke-reliant fights.

Max HP Punishment Passive: His passive, Horrific Foe, cuts an attacker's max HP by 5% (2.5% against Bosses, 0.5% against the Scarab King) whenever he's attacked, and has a 50% chance to place True Fear on targets whose max HP has dropped 20% or more, a mechanic that also makes him effective at breaking the Scarab King's shield.

AoE Attack Down: His A3, Abyssal Clutch, hits all enemies with a 75% chance (100% booked) to place a 50% Decrease ATK debuff for 2 turns, weakening enemy damage output across the whole team.

Key Weaknesses

Weak Spider Performance: With a Spider rating of only 4, his kit's strengths in Provoke tanking and max-HP reduction don't translate well to that dungeon's mechanics.

Repeat Chance on A1 Is Modest: His basic attack's ability to repeat and apply Heal Reduction depends on a flat 30% chance with no listed booked increase, so that extra value is inconsistent.

With top ratings of 8 in Amius, Fire Knight, and Hydra, Skull Lord Var-Gall is best deployed as a Provoke tank for Hydra's Head of Decay and other Provoke-focused progression content.