Skull Lord Var-Gall is a Legendary Force Defense champion of the Lizardmen faction, forged from the sacrifice of sixteen Skullsworn to hunt Hydra. His kit centers on Provoke tanking, AoE Decrease ATK, and a passive that punishes attackers by shaving their max HP.
Core Strengths & Abilities
Provoke Tanking with Self-Buff: His A2, Skull Claim, grants himself a 25% Strengthen buff for 2 turns and has a 75% chance (100% booked) to place Provoke on a target for 1 turn, all on a brisk 2-turn cooldown once booked, making him a strong tank for Hydra's Head of Decay and other Provoke-reliant fights.
Max HP Punishment Passive: His passive, Horrific Foe, cuts an attacker's max HP by 5% (2.5% against Bosses, 0.5% against the Scarab King) whenever he's attacked, and has a 50% chance to place True Fear on targets whose max HP has dropped 20% or more, a mechanic that also makes him effective at breaking the Scarab King's shield.
AoE Attack Down: His A3, Abyssal Clutch, hits all enemies with a 75% chance (100% booked) to place a 50% Decrease ATK debuff for 2 turns, weakening enemy damage output across the whole team.
Key Weaknesses
Weak Spider Performance: With a Spider rating of only 4, his kit's strengths in Provoke tanking and max-HP reduction don't translate well to that dungeon's mechanics.
Repeat Chance on A1 Is Modest: His basic attack's ability to repeat and apply Heal Reduction depends on a flat 30% chance with no listed booked increase, so that extra value is inconsistent.
With top ratings of 8 in Amius, Fire Knight, and Hydra, Skull Lord Var-Gall is best deployed as a Provoke tank for Hydra's Head of Decay and other Provoke-focused progression content.
Attacks 1 enemy 2 times. Each hit fills this champion’s Turn Meter by 5%. Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 100% | 100% | 100% | 2 | one enemy |
Places a 25% [Strengthen] buff on this champion for 2 turns. Has a 75% chance of placing a [Provoke] debuff on a target for 1 turn. Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Strengthen | buff | place | 25% | 100% | 100% | 2 | self |
| Provoke | debuff | place | 75% | 100% | 1 |
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Level 2: Damage +10% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 75% | 100% | 2 |
When attacked, decreases the attacker’s MAX HP by 5%. Decreases the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be decreased by 0.5%). Cannot decrease a single enemy’s MAX HP by more than 50%. Occurs once per enemy attack. Has a 50% chance of placing a [True Fear] debuff on targets whose MAX HP has been decreased by 20% or more.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| True Fear | debuff | place | 50% | 50% |
Revives Skullsworn with 50% HP and 50% Turn Meter at the start of each turn. If there are multiple Skullsworns on the team, only one of them will be revived.