Skorid the Halfspawn is a Legendary Magic champion of the Demonspawn faction, a half-demon nuker whose entire kit is built around spreading and exploiting Hex debuffs to snowball damage against feared targets, including Hydra's heads.
Core Strengths & Abilities
Hex-Fueled AoE Nuke: His A3, Infernal Malediction, hits all enemies while placing a 2-turn Hex debuff on each, with damage increasing 20% per Hex successfully applied, and heals him 20% of his max HP for every Hex that resists or is blocked, making it strong against both Hydra and Spider where single-target hits on hexed enemies strip 10% of HP and AoE hits strip 2%.
Repeating Single-Target Pressure: His A2, Anathema Burst, grants himself a 50% Increase ATK buff before attacking, then repeats the attack against every enemy under Hex while ignoring their Shield buffs, letting him hit multiple hexed targets from a single-target ability.
Debuff Spreading Basic Attack: His A1, Hexpyre, has a 50% chance (60% booked) to spread a Hex debuff from its target to all enemies, or apply a different random debuff if Hex isn't already present, helping keep Hex active even after resists.
Key Weaknesses
Damage Multipliers Still Unclear: Because his exact damage scaling wasn't fully documented at release, his real ceiling as a nuker remained uncertain, and his current rating profile reflects that caution.
Weak in Single-Target Boss Fights: With a Clan Boss rating of only 4 and Iron Twins at 4, his Hex-dependent kit struggles in fights where Hex has less room to spread or where sustained single-target burst matters more than the Hex mechanic.
Rated highest in Hydra at 9 and Dragon and Ice Golem at 8, Skorid the Halfspawn fits best as a Hex-based nuker for Hydra, Dragon, and Spider progression.
Attacks 1 enemy. Has a 50% chance of applying a [Debuff Spread] effect, taking a [Hex] debuff and placing it on all enemies. If the target isn’t under a [Hex] debuff, will spread one other random debuff instead. Level 2: Damage +10% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Debuff Spread | debuff | place | 50% | 60% | all enemies | ||
| Hex | debuff | place | 50% | 60% | all enemies | ||
| Hex | debuff | condition | one enemy |
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff on this Champion for 2 turns. Repeats this attack on all enemies under a [Hex] debuff. This attack will ignore [Shield] buffs against targets under a [Hex] debuff. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | self |
| Hex | debuff | condition | all enemies | ||||
| Shield | buff | ignore | |||||
| Hex | debuff | ignore |
Attacks all enemies. Before attacking, places a [Hex] debuff on all enemies for 2 turns. The damage inflicted by this skill increases by 20% for each [Hex] debuff placed. Heals this Champion by 20% of their MAX HP for each [Hex] debuff resisted or blocked. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | place | 100% | 100% | 2 | all enemies | |
| Hex | debuff | condition | |||||
| Hex | debuff | condition | self |
Fills this Champion’s Turn Meter by 10% when attacking targets without a [Hex] debuff. Will ignore 15% of a target’s DEF when they are under a [Hex] debuff.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | condition | self | ||||
| Hex | debuff | ignore |