Skinner is an Uncommon Magic Attack champion of the Lizardmen faction, a dual-wielding fighter whose kit brings straightforward damage with a touch of buff removal. He offers little utility overall but can serve narrow early-game roles.
Core Strengths & Abilities
Triple-Hit Basic Attack: His A1, Sharpened Bone, strikes a single enemy three times, making him useful for whittling down shield counters in early Fire Knight attempts.
Buff Stripping: His A2, Skinning Slice, removes two random buffs from its target, giving him a niche use against Magic-affinity keep missions where enemies rely on Shield buffs.
Key Weaknesses
No Crowd Control or Debuffs: Beyond stripping buffs, Skinner has no chance-based debuffs, no AoE, and no defensive tools, leaving him with almost nothing to offer once early content is cleared.
Bottom-Tier Ratings: His scores sit at 1-4 across nearly every mode, including a 1 in Clan Boss and Iron Twins, confirming he isn't built for sustained investment.
Skinner is only recommended as a stopgap for early Faction Wars progression and Magic-affinity keep missions, not as a champion worth developing long term.
Attacks 1 enemy 3 times. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks 1 enemy. Removes 2 random buffs from the target. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Cooldown -1