Skink is a Rare Magic champion of the Lizardmen faction, built around a shield-piercing basic attack and a poison-adjacent debuff combo. His kit tries to link Decrease DEF into Heal Reduction before capitalizing with a bonus-crit finisher.
Core Strengths & Abilities
Shield-Piercing Basic Attack: His A1, Slippery Strike, ignores both Block Damage and Shield buffs, letting him land damage on targets that would otherwise deflect it.
Debuff Chain into Heal Reduction: His A2, Withering Poison, has a 50% chance (75% booked) to place a 30% Decrease DEF debuff for 2 turns, and if the target already carries Decrease DEF, adds a 50% Heal Reduction debuff for 2 turns as well.
Guaranteed Crit Finisher: His A3, Catalyze, automatically scores a critical hit against any target already suffering Heal Reduction, rewarding the setup from his A2.
Key Weaknesses
Weak Standalone Damage: None of his skills carry strong damage multipliers or AoE reach, so even when his debuff chain connects, the payoff in raw damage is modest.
Bottom-Tier Across the Board: His ratings sit at 1-4 in nearly every mode, including a 1 in Iron Twins and 2 in Clan Boss, Dragon, and Hydra, reflecting a kit too weak to matter once better options are unlocked.
Skink is not worth investing books or masteries into, and is only marginally useful as an early Magic-affinity filler before better Rares or Epics take his place.
Attacks 1 enemy. Will ignore [Block Damage] and [Shield] buffs. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | ignore | |||||
| Shield | buff | ignore |
Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Places a 50% [Heal Reduction] debuff for 2 turns if the target has a [Decrease DEF] debuff. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 30% | 50% | 75% | 2 | |
| Heal Reduction | debuff | place | 50% | 100% | 100% | 2 | one enemy |
| Decrease DEF | debuff | place | 100% | 100% | one enemy |
Attacks 1 enemy. The hit is critical if the target has a [Heal Reduction] debuff. Level 2: Damage +5% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | condition | one enemy |