Skeletor is a Legendary Spirit support of the Knight Revenant faction, the iconic villain who has extended his ambitions from Eternia into Teleria in pursuit of a mysterious power. His kit is built around stacking hard single-target debuffs while disrupting enemy turn order and buffs, with particular bonus effects against foes of the Telerian League, home to his nemesis He-Man.
Core Strengths & Abilities
Petrification Lockdown: His A2, Skull Comet, has a 75% chance to place Petrification for 1 turn on a single enemy, reaching 100% once booked, and against Bosses instead applies Decrease ATK and Decrease SPD for 2 turns; a follow-up effect can also apply Decrease SPD when the Petrification expires or is removed. Its cooldown drops to 3 turns once booked.
Debuff Extension and Buff Denial: His A1, Havoc Scythe, hits twice, with each hit having a 75% chance (booked higher) to extend a random debuff on the target by a turn while shrinking enemy buff durations, reinforcing his control-heavy playstyle.
Turn Meter Disruption: His A3, Begone Fools!, places Increase ACC on all allies, has a 75% chance (booked higher) to steal Block Debuffs plus another random buff from each enemy, and then reduces enemy Turn Meters by 15%, doubled to 30% against Telerian League champions.
Key Weaknesses
Situational Boss Behavior: Against Bosses, his signature Petrification effect is replaced entirely by Decrease ATK and Decrease SPD, meaning his standout control tool simply doesn't function the way it does against regular enemies.
Middling Across Most Content: With ratings clustered around 6, Skeletor doesn't stand out sharply in any single mode outside Iron Twins, making him a solid but unspectacular generalist rather than a specialist pick.
Skeletor's strongest rating is an 8 in Iron Twins, positioning him as a single-target control specialist for progression and boss encounters where stacked debuffs and Turn Meter denial matter most.
Attacks 1 enemy 2 times. Each hit has a 75% chance of increasing the duration of a random debuff on the target by 1 turn. Level 2: Damage +5% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +15%
Attacks 1 enemy. Has a 75% chance of placing [Petrification] debuff on the target for 1 turn. If the target is a Boss, places a 50% [Decrease ATK] debuff and 30% [Decrease SPD] debuff for 2 turns instead. Whenever a [Petrification] debuff is removed or expires on an enemy, has a 50% chance to place a 30% [Decrease SPD] debuff on that enemy for 1 turn. Damage based on: [HP] Level 2: Damage +15% Level 3: Buff/Debuff Chance +10% Level 4: Cooldown -1 Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Petrification | debuff | place | 75% | 100% | 1 | one enemy | |
| Decrease ATK | debuff | place | 50% | 100% | 100% | 2 | boss |
| Decrease SPD | debuff | place | 30% | 100% | 100% | 2 | boss |
| Petrification | debuff | condition | |||||
| Decrease SPD | debuff | place | 30% | 50% | 75% | 1 |
Places a 50% [Increase ACC] Buff on all allies for 2 turns. Also has a 75% chance to steal any [Block Debuffs] Buffs and one other random buff from each enemy. Then decreases all enemies’ Turn Meters by 15%. If an enemy is from the Telerian League, decreases that enemy’s Turn Meter by 30% instead. Level 2: Buff/Debuff Chance +10% Level 3: Cooldown -1 Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ACC | buff | place | 50% | 100% | 100% | 2 | all allies |
| Block Debuffs | buff | steal | 75% | 100% |
Increases Ally ACC in all Battles by 60.