Sir Nicholas was Raid's very first fusion champion, a Legendary Void hero of the Sacred Order who channels northern ice to protect allies and freeze foes. His kit centers on keeping a team alive through Unkillable buffs while chilling enemies to a standstill.
Core Strengths & Abilities
Unkillable Support: His A3, Goodwill, places Unkillable and a 15% Continuous Heal on all allies, with a cooldown reduced to 4 turns once booked, making him a strong enabler for Unkillable team compositions in Clan Boss and Iron Twins.
Shielding AoE: His A2, Polar Protection, hits all enemies and shields every ally for 2 turns equal to 30% of the damage dealt, with a 3-turn cooldown once booked. Damage scales with the number of enemies struck, so the shields are strongest against waves, Spiderlings, or bosses accompanied by minions.
Reliable Freeze: His A1, Boreal Blade, has a 50% chance to place an unresistible Freeze debuff for 1 turn on a single enemy, giving him consistent single-target control that cannot be shrugged off by Resistance.
Key Weaknesses
Freeze Has No Guarantee: Unlike his shields and Unkillable buff, his Freeze chance sits at only 50% with no listed booked increase, so he cannot be relied on for consistent lockdown without support from allies or gear.
Best Value Tied to a Partner: His shielding and protection kit reaches full strength alongside specific teammates, and while he remains useful solo, his ceiling is noticeably lower without that synergy.
With top ratings of 10 in Spider and 9 across Arena, Clan Boss, Dragon, and Ice Golem, Sir Nicholas fits best as a protective anchor for Clan Boss, Dungeons, and Arena defense.
Attacks 1 enemy. Has a 50% chance of placing a [Freeze] debuff for 1 turn. This debuff cannot be resisted. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Freeze | debuff | place | 50% | 50% | 1 |
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 30% of the damage inflicted. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | all allies | |
| Shield | buff | mention |
Places an [Unkillable] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Unkillable | buff | place | 100% | 100% | all allies | ||
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |