Siegfrund the Nephilim descends into Teleria as the Mythical Magic-affinity champion of the Sacred Order, wielding angelic power alongside his Nephilim heritage. He's unique among Mythicals in that his form-change isn't a player choice — his Metamorph triggers automatically when he becomes the sole surviving champion on his team, and his thesis shifts dramatically between his two forms.
Core Strengths & Abilities
Devastating Single-Target-to-AoE Damage: Following his Patch 8.30 update, his A3, Rage of the Nephilim, targets a single enemy for massive damage, and if that kill lands, the leftover damage from the killing blow splashes onto every remaining enemy — a mechanic capable of producing multi-million damage numbers in wave content when it crits. His A2, Seraphic Wave, resets his own ability cooldowns and grants substantial Turn Meter on a kill, letting him chain through waves rapidly. If he takes what would be fatal direct damage, he instead blocks it and gains Block Damage.
Alternate Form Team Revival: Once he's the last champion standing, Siegfrund transforms into a support-oriented Alternate Form, using Light of the Beyond to revive the entire team with a 2-turn Block Damage buff, then following up with Nephilic Ward for a full cleanse, heal, and Block Debuffs — a powerful comeback tool for encounters like Fire Knight Hard where recovering from a near-wipe can save the run.
Key Weaknesses
Metamorph Isn't Player-Controlled: Because his Alternate Form only triggers when every ally has died, players trying to sweep an entire enemy team in Arena need to be careful, since finishing the job themselves can inadvertently transform him out of his damage-dealing form.
With top-tier ratings across nearly every mode — Arena, Dragon, Fire Knight, Ice Golem, and Iron Twins all maxed — Siegfrund the Nephilim is a premier damage dealer capable of reaching damage levels few other champions can match once properly built.
Attacks 1 enemy 2 times. The first hit transfers all debuffs from this Champion to the target. The second hit then increases the duration of all debuffs on the target by 1 turn.
Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 25%. Resets the cooldown of the Rage of the Nephilim skill if this attack kills an enemy. Resets the cooldown of all of this Champion’s skills if this attack kills 2 or more enemies.
Attacks 1 enemy. Ignores 50% of the target''s DEF. Will attack all remaining enemies with any surplus damage if the initial target is killed. Fully heals this Champion if the initial hit kills an enemy.
Transforms this Champion into their Alternate Form when all allies are dead and this Сhampion is alive. Then grants an Extra Turn.
If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a [Block Damage] buff on this Champion for 2 turns. Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | place | 100% | 100% | 2 | self |