Siegebreaker is a Rare Spirit-affinity Attack champion of the Ogryn Tribes, a champion whose kit rarely rises above a few conditional, crit-dependent effects.
Core Strengths & Abilities
Crit-Conditional Lockdown: His A2, Electrocute, has an 80% chance (100% booked) to apply Block Active Skills, but only when the hit is critical, giving him a sliver of control potential if built with high Critical Rate. His A3, Heavenly Roar, grants himself Increase C.RATE before an AoE attack, with a 50% chance to cut enemy Turn Meter by 30% on a crit.
Key Weaknesses
Nearly Everything Requires a Crit: Both his standout effects — Block Active Skills and Turn Meter reduction — only trigger off critical hits, making his entire kit unreliable without a build dedicated almost exclusively to Critical Rate.
Siegebreaker's poor ratings across nearly every mode confirm he's not worth investing books or masteries into.
Attacks 1 enemy 2 times. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Damage +5%
Attacks 1 enemy. Has an 80% chance of placing a [Block Active Skills] debuff for 1 turn if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Active Skills | debuff | place | 80% | 100% | 1 |
Places a 30% [Increase C.RATE] buff on this champion for 2 turns, then attacks all enemies. Has a 50% chance of decreasing the Turn Meter by 30% if this attack is critical. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase C.RATE | buff | place | 30% | 100% | 100% | 2 | all enemies |