Shatterbones is an Epic Force-affinity Attack champion of the Ogryn Tribes, whose kit reads well on paper but has been left behind by power creep over time.
Core Strengths & Abilities
Turn Meter Denial & Speed Control: His A3, Hail, hits all enemies three times with a 50% chance per hit (75% booked) to cut Turn Meter by 30%, useful for Faction Wars progression or as an opening strike against Dark Fae. His A2, Warcry, applies a 15% Decrease SPD debuff to all enemies while filling allied Turn Meter by 25%, though it's the weaker tier of the debuff — the Nature's Bounty blessing can upgrade it to the stronger version.
Key Weaknesses
Slow Cooldowns for the Value Offered: Hail sits on a 4-turn cooldown even when booked, and Warcry starts at a lengthy 7 turns (5 booked), meaning his key control tools don't cycle often enough to compete with more modern options offering faster or more reliable effects.
Shatterbones's mediocre ratings across most modes confirm he's best treated as a stopgap for control and damage during progression, quickly replaced once stronger champions become available.
Attacks 1 enemy. Places a 25% [Increase ATK] buff on all allies for 1 turn if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 25% | 100% | 100% | 1 | all allies |
Attacks all enemies 3 times. Has a 50% chance to decrease the Turn Meter by 30%. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1
Places a 15% [Decrease SPD] debuff on all enemies for 2 turns. Fills the Turn Meter of all allies by 25%. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 15% | 100% | 100% | 2 | all enemies |