Shamrock is a Legendary Spirit-affinity Support from the Ogryn Tribes, one of the earliest fusion champions in Raid, released shortly after Sir Nicholas in May 2019. Long dismissed as a vault champion, buffs have since pushed him into a comfortable mid-tier role built around HP-conditional team support.
Core Strengths & Abilities
HP-Based Adaptive Buffing: His A2, Lucky Charms, grants the whole team Increase DEF, then splits its remaining buffs by HP threshold — allies above 50% HP get Increase SPD and a chance at Increase C.RATE, while allies below 50% get Revive On Death and a chance at Continuous Heal — letting him accelerate healthy champions while protecting those in danger simultaneously.
Speed & Turn Meter Control: His A3, Uncatchable, applies a 30% Decrease SPD debuff to all enemies and cuts their Turn Meter by 15%, while filling allied Turn Meter by 15% if any enemy's Turn Meter sits below 50% — a strong combination for outpacing Hydra heads.
Key Weaknesses
Conditional Effects Add Inconsistency: Several of his best buffs, like Increase C.RATE and Continuous Heal, only trigger with a 50-70% chance even when booked, so his adaptive support doesn't always come through in full.
With a strong Hydra and Chimera rating, Shamrock functions as a budget alternative to premier supports like Nekmo Thaar or Eostrid, filling several valuable roles for teams lacking stronger options.
Attacks 1 enemy 2 times. Has a 60% chance of removing 1 random buff from the target. If a buff is removed, has a 35% chance of stealing that buff Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10%
Places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 30% [Increase SPD] buff on all allies with more than 50% HP for 2 turns. Also has a 50% chance of placing a 30% [Increase C.RATE] buff on those allies for 2 turns. Places a [Revive On Death] buff of all allies with less than 50% HP for 2 turns. Also has a 50% chance of placing a 15% [Continuous Heal] buff on those allies for 2 turns Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
| Increase SPD | buff | place | 30% | 100% | 100% | 2 | all allies |
| Increase C.RATE | buff | place | 30% | 50% | 70% | 2 | |
| Revive On Death | buff | place | 100% | 100% | 2 | all allies | |
| Continuous Heal | buff | place | 15% | 50% | 70% | 2 |
Places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 15%. Fills the Turn Meters of all allies by 15% if any enemy’s Turn Meter is below 50%. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 30% | 100% | 100% | 2 | all enemies |