Septimus is a Legendary Spirit-affinity Attack champion of the Bannerlords, a warrior who guards the Bannerlords' gates and grew stronger after a buff bestowed by Arbiter herself. His thesis, sharpened significantly by that rework, is Max HP-scaling damage paired with an execution-focused basic attack.
Core Strengths & Abilities
AoE Max HP Damage: His A2, Holy Sword, became an AoE skill after his buff, scaling damage off enemy Max HP while ignoring Shield and Block Damage buffs — much more effective against multi-target fights like Hydra than its old single-target form, and now cycling faster thanks to a reduced cooldown.
Execution & Cooldown Reset: His A1, Behead, ignores 30% DEF, grants an Extra Turn, and resets Holy Sword's cooldown on a kill — capable of wiping out single targets outright, though the cooldown reset won't trigger against most bosses lacking minions. His passive, Giant Killer, boosts his damage by 30% against any enemy still above 50% HP, and has a 30% chance to extend debuff durations on the target by a turn.
Key Weaknesses
Max HP Damage Capped Late Game: Enemy Max HP damage caps on many high-tier bosses limit how devastating Holy Sword can become, even though his A1 continues to scale well thanks to his passive.
With strong Dragon, Hydra, and Ice Golem ratings, Septimus remains a powerful damage dealer for both PvE and PvP, with his passive ensuring his single-target execution stays relevant even where his AoE nuke is capped.
Attacks 1 enemy. Grants an Extra Turn and resets the cooldown on this champion’s [Holy Sword] Skill if the target is killed. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Holy Sword | other | place | 100% | 100% | one enemy |
Attacks 1 enemy. Will ignore [Shield] and [Block Damage] buffs. Damage increases according to enemy MAX HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | ignore | |||||
| Block Damage | buff | ignore |
Each attack has a 30% chance of increasing the duration of all debuffs on the target by 1 turn. Damage inflicted by each attack increases by 30% if the enemy’s current HP is over 50%.