Senna Amberheart is a Legendary Void-affinity Support from the Dwarves, a healer who journeyed deep into Mistwood to find a legendary tree and crafted its magical amber resin into a healing staff. Her thesis is a self-reinforcing engine of Continuous Heal, speed manipulation, and team-focused revival.
Core Strengths & Abilities
Continuous Heal Synergy: Her passive, Healing Glow, fills all allies' Turn Meters by 5% every time a Continuous Heal activates on anyone, and extends a random ally's Continuous Heal duration by a turn at the end of her turn — a snowballing engine that rewards stacking multiple heal-over-time sources. Her A1, Amberthrust, can instantly trigger a Continuous Heal on every ally with a 50% chance (60% booked), and her A2, Touch of Gold, applies Increase SPD and two separate Continuous Heal buffs while filling Turn Meter by 20%.
Team-Wide Attack Revival: Her A3, Edge of Death, revives every fallen ally at 50% HP and Turn Meter, then has all of them join together to attack the enemy with the lowest HP — a devastating tool against Fire Knight Hard's shield counters or for finishing off a weakened Arena target.
Key Weaknesses
Revival on a Long Cooldown: Edge of Death sits at a fixed 6-turn cooldown that doesn't reduce even when booked, so her team-wide revive comes around only rarely in a fight.
With maxed ratings across nearly every mode — Clan Boss, Dragon, Fire Knight, Hydra, Ice Golem, and Chimera all at the top — Senna Amberheart is an exceptional, near-universal support champion.
Attacks 1 enemy. Has a 50% chance to instantly activate a [Continuous Heal] buff on each ally. Level 2: Damage +10% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 50% | 60% |
Places a 30% [Increase SPD] buff and two 15% [Continuous Heal] buffs on all allies for 2 turns. Also fills the Turn Meters of all allies by 20%. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase SPD | buff | place | 30% | 100% | 100% | all allies | |
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
Revives all dead allies with 50% HP and 50% Turn Meter. Then, teams up with all allies revived by this skill to attack the enemy with the lowest HP. The allies joining the attack will use their default skill.
Whenever a [Continuous Heal] buff activates on any ally, fills the Turn Meters of all allies by 5%. At the end of this Champion’s turn, increases the duration of a [Continuous Heal] buff on a random ally except this Champion for 1 turn.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | condition | all allies | ||||
| Continuous Heal | buff | extend | 1 | random allies |