Seeker is an Epic Magic-affinity Defense champion of the Undead Hordes, born from the same dark experiments that created Doomscreech, but surpassing his predecessor to become one of the strongest Turn Meter boosters in the game. His thesis is team acceleration paired with reactive defensive support.
Core Strengths & Abilities
Turn Meter & Attack Boost: His A2, Tailwind, fills the whole team's Turn Meter by 30%, grants a 50% Increase ATK buff, and gives himself an Extra Turn — effectively cycling on just a 2-turn cooldown once booked (down from 5), making him a staple in top-tier Clan Boss compositions like the Batman Eater Unkillable team.
Reactive Defense Boost: His passive, Dark Blood, heals him for 20% HP and grants the entire team a 60% Increase DEF buff whenever he's hit with a critical hit — a trait that makes him exceptional in go-second Arena teams, provided he's positioned as leader or in the second slot so his buff covers the whole team.
Key Weaknesses
Passive Requires Taking a Crit: His signature defensive buff only triggers off a critical hit landing on him specifically, so it can't be relied upon proactively and depends on enemy targeting and crit luck.
With a maxed Clan Boss rating and strong Dragon, Fire Knight, and Ice Golem scores, Seeker is a premier speed-support Epic for both traditional PvE teams and go-second Arena compositions, with his A1 Provoke adding useful control against bosses like the Head of Decay or Magma Dragon.
Attacks 1 enemy 2 times. Has a 25% chance of placing a [Provoke] debuff for 1 turn. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10% Level 8: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 25% | 50% | 1 |
Fills the Turn Meter of all allies by 30%. Places a 50% [Increase ATK] buff on all allies for 2 turns. Grants an Extra Turn. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | all allies |
Heals this champion by 20% HP and places a 60% [Increase DEF] buff on all allies for 2 turns when hit with a critical hit.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |