Saurus is an Uncommon Spirit-affinity Attack champion of the Lizardmen, a merciless lizard whose kit is built entirely from AoE attacks. His thesis is pure budget speed-farming, particularly for Campaign content.
Core Strengths & Abilities
All-AoE Wave Clear: Both his A1, Wind Cutter, and A2, Fire Wave, hit all enemies, and when built with strong enough damage stats, he can one-shot entire waves — making him an excellent budget option for speed farming 12/3 of Brutal Campaign in as little as 6-7 seconds per run, all without spending a single skill tome.
Heal Reduction on Low HP: His A2 also guarantees a 50% Heal Reduction debuff against any target at or below 40% HP, adding a bit of extra utility against tougher, healing-reliant waves.
Key Weaknesses
No Skill Tome Investment Needed, But No Ceiling Either: His skills are entirely AoE damage with minimal utility beyond the conditional Heal Reduction, meaning he offers nothing that scales into harder late-game content.
Saurus's strength lies almost entirely in cost-free Campaign farming, with some added value in Faction Wars and brute-forcing early Spider Den progression.
Attacks all enemies. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Attacks all enemies 2 times. Has a 10% chance of placing a 50% Heal Reduction debuff for 1 turn. Places a 50% Heal Reduction debuff if the target’s current HP is less than or equal to 40%. Level 2: Damage +5% Level 3: Damage +5% Level 4: Cooldown -1