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Satyr

Satyr

Uncommon · Spirit · HP · Skinwalkers

Satyr is an Uncommon Spirit-affinity HP champion of the Skinwalkers, a dual-axe-wielding Minotaur patrolling the wilderness. His thesis is budget Turn Meter manipulation, making him a genuinely useful low-rarity pick for specific boss-focused content.

Core Strengths & Abilities

Boss-Focused Turn Meter Denial: His A2, Catch!, strikes four times at random and cuts Turn Meter by 15% on every critical hit — and crucially, once side minions are cleared, every one of those random hits lands on the remaining boss, turning this into a potential 60% Turn Meter depletion on a 3-turn cooldown when built with high Critical Rate. This makes him valuable for three-starring the Faction Wars final boss, as well as Fire Knight's Castle and Dark Fae progression.

Speed Debuff: His A1, Deep Cut, has a 25% chance (45% booked) to apply a 15% Decrease SPD debuff, adding a bit of ongoing speed control to complement his burst Turn Meter removal.

Key Weaknesses

Requires Heavy Crit Investment: His signature Turn Meter denial only triggers on critical hits, so without building toward 100% Critical Rate, his best tool underperforms significantly.

Satyr's poor overall ratings reflect his narrow niche, but for budget Turn Meter manipulation against single, isolated bosses, he remains a genuinely solid low-cost option.