Satyr is an Uncommon Spirit-affinity HP champion of the Skinwalkers, a dual-axe-wielding Minotaur patrolling the wilderness. His thesis is budget Turn Meter manipulation, making him a genuinely useful low-rarity pick for specific boss-focused content.
Core Strengths & Abilities
Boss-Focused Turn Meter Denial: His A2, Catch!, strikes four times at random and cuts Turn Meter by 15% on every critical hit — and crucially, once side minions are cleared, every one of those random hits lands on the remaining boss, turning this into a potential 60% Turn Meter depletion on a 3-turn cooldown when built with high Critical Rate. This makes him valuable for three-starring the Faction Wars final boss, as well as Fire Knight's Castle and Dark Fae progression.
Speed Debuff: His A1, Deep Cut, has a 25% chance (45% booked) to apply a 15% Decrease SPD debuff, adding a bit of ongoing speed control to complement his burst Turn Meter removal.
Key Weaknesses
Requires Heavy Crit Investment: His signature Turn Meter denial only triggers on critical hits, so without building toward 100% Critical Rate, his best tool underperforms significantly.
Satyr's poor overall ratings reflect his narrow niche, but for budget Turn Meter manipulation against single, isolated bosses, he remains a genuinely solid low-cost option.
Attacks 1 enemy. Has a 25% chance of placing a 15% [Decrease SPD] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 15% | 25% | 45% | 2 |
Attacks 4 times at random. Decreases the Turn Meter by 15% if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Cooldown -1 Level 6: Damage +10%