Sandbow is an Uncommon Spirit-affinity Attack champion of the Barbarians, a desert-dwelling archer whose venom-tipped arrows carry a weak, unreliable debuff.
Core Strengths & Abilities
Poison-Tipped Attacks: His A2, Veinfire Venom, hits a single target twice with a small chance per hit of applying a 15% Weaken debuff for 2 turns, giving him a sliver of offensive utility beyond his plain A1.
Key Weaknesses
Low, Static Debuff Chance: His Weaken chance sits at only 15% per hit and doesn't improve with books, making it far too unreliable to build around, and his overall damage output is unremarkable.
Sandbow's rock-bottom ratings across every mode confirm he's early Faction Wars filler at best, useful only when no better options are available.
Attacks 1 enemy. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10% Level 6: Damage +10%
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 15% Weaken debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +5% Level 7: Buff/Debuff Chance +5% Level 6: Damage +10%