Samar Gemcursed is a Legendary Spirit-affinity HP champion of the Dwarves, introduced in Patch 3.30 (February 2021) to add much-needed variety to a faction that was short on strong champions. His thesis is death-blow damage denial, making him best suited against waves of enemies rather than raw damage output.
Core Strengths & Abilities
Death Blow Prevention: His passive, Diamond Skin, grants him a 1-turn Block Damage buff at the start of every round, and again whenever a hit would drop his HP below 30%, letting him survive lethal blows that would otherwise finish him off — a strong trait for a stall-oriented Arena Defense.
Buff-Punishing Damage: His A2, Emerald Curse, deals bonus damage based on the HP and buff-count differences between himself and his target, and his A3, Boon Supervision, is an AoE with an 80% chance (higher when booked) to steal 2 random buffs before attacking, adding an extra hit against any enemy with buffs remaining.
Key Weaknesses
Overall Damage Remains Low: Even after a Patch 5.30 damage boost, his output stays modest, and he doesn't bring the raw power needed to be considered outside his specific niches.
Samar Gemcursed is one of the few champions capable of soloing Bommal the Dreadhorn in Doom Tower, and otherwise carves out his role almost entirely on Arena Defense thanks to his death-blow denial.
Attacks 1 enemy. Heals by 15% of the damage inflicted if this champion has 50% HP or less. Fills this Champion’s Turn Meter by 15% if he has more than 50% HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Attacks 1 enemy. Inflicts bonus damage equal to the difference in HP levels between this Champion and the target (+1% damage for every 1% difference). Inflicts bonus damage equal to the difference in the number of buffs on this champion and the target (+10% damageper buff). Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1
Attacks all enemies. Has an 80% chance of stealing 2 random buffs before attacking. Places an extra hit on enemies that have any buffs left. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10% Level 8: Cooldown -1
Passive Effect Places a [Block Damage] Buff on this champion for 1 turn at the start of each round. Active Effect Blocks incoming damage and places a [Block Damage] Buff on this champion for 1 turn when they receive a hit that would droptheir HP below 30%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | place | 100% | 100% | 1 | self | |
| Block Damage | buff | place | 100% | 100% | 1 | self |