Runekeeper Dazdurk is an Epic Void-affinity Support from the Dwarves, a hooded figure famed for revitalizing allies in the thick of battle. His thesis is versatile, high-value team support built around buffing, Turn Meter acceleration, and full-team cleansing.
Core Strengths & Abilities
Attack Buff & Turn Meter Fill: His A2, Rune of Battle, grants the whole team a 50% Increase ATK buff before filling their Turn Meters by 25%, on a cooldown that drops from 5 to 3 once booked — valuable both for an aggressive Arena opener and for speed-tuning Clan Boss teams.
Team Cleanse & Sustain: His A3, Purity Sigil, strips all debuffs from the team, heals everyone for 25% of his Max HP, and applies a 15% Continuous Heal to any ally who had a debuff removed — a strong answer to control-heavy bosses like Tormin or Hegemon, or to cleanse Poison from Nether Spider. His A1 rounds out his kit with a 35% chance (45% booked) to apply Leech.
Key Weaknesses
No Direct Damage or Control: His entire kit is built around buffing and cleansing, with no offensive debuffs of his own besides a chance-based Leech, so he contributes little to breaking down enemy defenses directly.
With strong Arena, Clan Boss, and Ice Golem ratings, Runekeeper Dazdurk is an excellent all-purpose support fit for nearly any team that needs sustained cleansing and speed support.
Attacks 1 enemy. Has a 35% chance of placing a [Leech] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Leech | debuff | place | 35% | 45% | 2 |
Places a 50% [Increase ATK] buff on all allies for 2 turns, then fills the Turn Metres of all allies by 25%. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | all allies |
Removes all debuffs from all allies, then heals all allies by 25% of this champion’s MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on allies that have a debuff removed. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal 10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 |