Ruel the Huntmaster is a Legendary Spirit-affinity Attack champion of the Dark Elves, an elf whose childhood fascination with a sleeping moth led to their minds merging into one creature, granting him great strength and wings. Introduced as the May 2021 Fragment Fusion Legendary, his thesis centers on Hex, one of the earliest and hardest-hitting Hex-based kits in the game.
Core Strengths & Abilities
Hex-Scaling AoE Damage: His A2, Unleash the Hunt, is an AoE that adds an extra hit against any enemy under Hex, and ignores 25% DEF across the board if four or more enemies carry Hex — making it one of the hardest AoE hits available, especially when paired with another Hex applier like Thea the Tomb Angel. His passive, Marked Quarry, further punishes Hexed enemies by cutting their Speed and Resistance while boosting the damage they take and reducing the healing they receive.
Setup & Control: His A3, Stalk Prey, grants the team Increase ACC, applies Hex to every enemy, and gives himself Perfect Veil plus a 50% Turn Meter fill — a strong opener, especially alongside speed-control allies like Kymar or Gurgoh who can set up the kill window.
Key Weaknesses
Awkward to Set Up: His signature AoE damage is considered a little clunky to arrange in practice, generally requiring dedicated support to control the field before he can unleash his full potential.
With strong Fire Knight, Ice Golem, and Hydra ratings, Ruel the Huntmaster remains a premier Hex-based damage dealer, especially valued in endgame Hydra teams alongside Mithrala.
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Transfers a random debuff from this Champion to the target if the target is under a [Hex] debuff. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 50% | 65% | 2 | |
| Hex | debuff | transfer | one enemy |
Attacks all enemies. Places an extra hit on enemies under [Hex] debuffs. Will ignore 25% of each target’s DEF if there are 4 or more enemies are under [Hex] debuffs. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | place | 100% | 100% | |||
| Hex | debuff | ignore |
Places a 50% [Increase ACC] buff on allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion’s Turn Meter by 50%. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ACC | buff | place | 50% | 100% | 100% | 2 | all enemies |
| Hex | debuff | place | 100% | 100% | 2 | all enemies | |
| Perfect Veil | buff | place | 100% | 100% | 2 | self |
Decreases the SPD of enemies under [Hex] debuffs by 5% and decreases the RES of those enemies by 10%. Also increases the damage enemies under [Hex] debuffs receive by 10% and decreases the value of heals they receive by 30%. These effects do not stack if there are multiple Ruels on the same team.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | condition | |||||
| Hex | debuff | condition |