Royal Huntsman is a Legendary Spirit-affinity Attack champion of the High Elves, an easily recognizable archer clad in shining armor. His thesis is a devastating true-damage nuke that ignores defense entirely, making him a dangerous pick against high-DEF targets.
Core Strengths & Abilities
True Damage Nuke: His A3, Dead Aim, ignores 100% of the target's DEF, making it one of the hardest-hitting abilities in the game against tanky targets — particularly strong in Arena where a well-controlled match lets him focus that damage where it counts. Since a January 2021 AI update, he now automatically uses this nuke against bosses on Auto, greatly improving his practical viability.
AoE Wave Clearing: His A2, Slaughter Volley, is an AoE that applies a guaranteed 60% Decrease DEF debuff whenever it crits, giving him strong offensive support in wave-based content, while his A1 grants himself Increase ATK on a crit.
Key Weaknesses
Requires High Crit Investment: Since his Decrease DEF debuff only triggers on a critical hit, he needs a build with speed, Accuracy, and near-100% Critical Rate to consistently deliver his full package.
With strong Arena, Dragon, and Ice Golem ratings, Royal Huntsman particularly excels at wave nuking across most content, complementing his boss-focused Dead Aim nuke.
Attacks 1 enemy. Places a 50% [Increase ATK] buff on this champion for 2 turns if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | self |
Attacks all enemies. Places a 60% [Decrease DEF] debuff on the target for 2 turns if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 100% | 100% | 2 | one enemy |
Attacks 1 enemy. Will ignore DEF by 100%. Level 2: Damage +5% Level 3: Damage +10% Level 4: Damage +10%