Royal Guard is an Epic Magic-affinity Attack champion of the High Elves, an elite warrior who has sworn decades of service protecting Queen Arbiter. His thesis is enemy Max HP destruction, a staple role he's held since the earliest days of Raid.
Core Strengths & Abilities
Enemy Max HP Damage: His A2, Takedown, is an AoE that scales its damage off each enemy's Max HP, and even with newer bosses capping such damage at 10%, it remains a meaningful chunk of health removed each cast — especially powerful when paired with fellow Max-HP-damage dealers like Gnut or Coldheart. His A3, Hamstring, hits four random targets with a 60% chance per hit (75% booked) to apply both a 30% Decrease SPD debuff and a 25% Turn Meter reduction, making him one of the best speed-farming tools against single-target fights like Dark Fae or Fire Knight, where every hit lands on the same boss.
Defense Shred Support: His A1, Razor Blade, has a 50% chance (65% booked) to apply a 60% Decrease DEF debuff, pairing naturally with an ally who applies Weaken to maximize team damage.
Key Weaknesses
Diminishing Returns on Max HP Damage: Higher-tier boss passives that cap Max HP damage at 10% limit how devastating Takedown can be in the toughest late-game encounters, even though it remains solid overall.
With top-tier ratings in Fire Knight, Dragon, and Ice Golem, Royal Guard remains a valuable long-term investment for Hydra, Spider Den, Doom Tower, and Cursed City content.
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 50% | 65% | 2 |
Attacks all enemies. Damage increases according to enemy MAX HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks 4 times at random. Each hit has a 60% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Each hit also has a 60% chance of decreasing the target’s Turn Meter by 25%. Level 2: Damage +10% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 30% | 60% | 75% | 2 |