Roshcard the Tower is a Legendary Magic-affinity HP champion of the Sacred Order, a mace-wielding protector recognized by his feathered, authority-signaling headpiece. His thesis is a genuinely unique ability: shielding his entire team from all damage for a full 2 turns.
Core Strengths & Abilities
Total Team Damage Block: His A3, Zone of Protection, applies a Block Damage buff to every ally for 2 turns on a cooldown that falls from 6 to 4 once booked — an extraordinarily strong defensive tool across virtually all content, though enemies can still cleanse or remove it. His A2, Sanction, applies unresistible Block Active Skills and Block Buffs debuffs to a single target for 2 turns, adding real lockdown alongside his protection.
Key Weaknesses
Vulnerable to Cleanse: His signature Block Damage buff can be stripped by enemy cleanse effects, meaning against cleanse-heavy compositions his core defensive value can be removed before it matters.
With a maxed Clan Boss rating and excellent Iron Twins and Dragon scores, Roshcard the Tower is a superb Unkillable-team centerpiece, especially strong paired with another champion capable of going Unkillable to keep the whole squad alive while damage dealers work.
Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target. Level 2: Damage +10% Level 3: Damage +10%
Attacks 1 enemy. Places a [Block Active Skills] debuff and a [Block Buffs] debuff for 2 turns. These debuffs cannot be resisted. Level 2: Damage +5% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Active Skills | debuff | place | 100% | 100% | 2 | ||
| Block Buffs | debuff | place | 100% | 100% | 2 |
Places a [Block Damage] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | place | 100% | 100% | 2 | all allies |