Rocktooth is a Rare Magic-affinity Attack champion of the Ogryn Tribes, farmable from Campaign Stage 4: Felwin's Gate and notable as one of the Rares required to fuse the Epic Lich, itself a stepping stone toward the Legendary Rhazin Scarhide. His thesis is a niche but genuinely useful Heal Reduction tool.
Core Strengths & Abilities
Guaranteed Heal Reduction: His A3, Rabble, applies a 100% Heal Reduction debuff for 2 turns with no chance to fail, making him a reliable answer for bosses like Amius, Fire Knight, or Nether Spider that lean on self-healing.
Crit Synergy: His A1, Grab, adds an extra hit whenever it crits, and his A2, Stomp, is an AoE that grants the team a 15% Increase C.RATE buff, giving him a small amount of offensive support alongside his signature debuff.
Key Weaknesses
Otherwise Unremarkable: Outside of his guaranteed Heal Reduction, his damage output and utility are both minimal, and he offers no other debuffs, buffs, or control worth relying on.
Rocktooth's respectable Amius rating reflects his genuine niche value there, but he's best considered only when better Heal Reduction options aren't yet available, or as early Faction Wars filler.
Attacks 1 enemy. Places an extra hit if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks all enemies. Places a 15% [Increase C.RATE] buff on all allies for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase C.RATE | buff | place | 15% | 100% | 100% | 1 | all allies |
Attacks 1 enemy. Places a 100% [Heal Reduction] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10% Level 6: Cooldown -1 Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 100% | 100% | 100% | 2 |