Riscarm is a Rare Spirit-affinity Defense champion of the Bannerlords, an anvil-mace wielder introduced as part of the Christmas 2022 Fusion Rare. His thesis is basic team protection, though his overall impact stays limited to early game roles.
Core Strengths & Abilities
Shielding & Counterattack Support: His A2, Tower Above, is an AoE that also shields himself for 20% of his Max HP, while his A3, Stand Proud, grants a single ally Counterattack and the whole team a 30% Increase DEF buff, giving him a simple but workable protective toolkit.
Key Weaknesses
Low-Impact Stun Chance: His A1's Stun only carries a 20% base chance (30% booked), far too unreliable to serve as meaningful crowd control in any serious content.
Riscarm's uniformly low ratings mark him as an early-game Faction Wars or Secret Room filler at best, not a champion worth building up for other content.
Attacks 1 enemy. Has a 20% chance of placing a [Stun] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 20% | 30% | 1 |
Attacks all enemies. Places a [Shield] buff on this Champion for 2 turns equal to 20% of their MAX HP. Level 2: Damage +5% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | self |
Places a [Counterattack] buff on a target ally for 2 turns. Also places a 30% [Increase DEF] on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Counterattack | buff | place | 100% | 100% | 2 | one ally | |
| Increase DEF | buff | place | 30% | 100% | 100% | 2 | all allies |