Rhazin Scarhide is a Legendary Force-affinity Defense champion of the Lizardmen, once among the faction's mightiest warriors before newer heroes eclipsed him. Unlike event-limited fusions, he's a permanently available fusion champion, making his thesis of essential damage-boosting debuffs accessible to any progressing player.
Core Strengths & Abilities
Defense Shred & Weaken: His A2, Shear, has a 75% chance (guaranteed once booked) to apply both a 60% Decrease DEF and a 25% Weaken debuff to a single target for 2 turns — a strong damage amplifier for the whole team against single-target encounters like Demon Lord Clan Boss, Chimera, or Dragon. His A1, Bone Sword, hits three times with a 20% chance per use of stripping a random buff, useful for breaking Fire Knight's shield before following up with control.
Turn Meter Denial: His A3, Bog Down, is an AoE that fully depletes enemy Turn Meter, making it a strong opener against Dark Fae or other wave-based threats.
Key Weaknesses
Long Ultimate Cooldown: Bog Down starts at a steep 7-turn cooldown, only dropping to 6 when booked, making it difficult to cycle consistently in extended fights.
With strong ratings across Clan Boss, Chimera, Fire Knight, and Spider Den, Rhazin Scarhide remains a dependable single-target debuffer for players at nearly any stage of progression.
Attacks 1 enemy 3 times. Has a 20% chance of removing 1 random buff from the target. Level 2: Damage +10% Level 3: Damage +15% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15%
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 75% | 100% | 2 | |
| Weaken | debuff | place | 25% | 75% | 100% | 2 |
Attacks all enemies. Decrease the Turn Meter by 100%. Level 2: Damage +10% Level 3: Damage +15% Level 4: Cooldown -1