Retainer is a Rare Void-affinity Defense champion of the Dark Elves, a hypnotist who turns captured intruders into unwitting spies for his faction. His thesis centers on reactive counterattacking and self-sustain, though it leaves him feeling underwhelming next to stronger Void Rares in his own faction, like Coldheart.
Core Strengths & Abilities
Counterattack & Turn Meter Denial: His A2, Resolute Stance, heals him for 40% of his Max HP and grants a 2-turn Counterattack buff, letting him punish attackers automatically. His A3, Hypnotize, cuts a target's Turn Meter by 50% and applies Sleep for 1 turn if that Turn Meter reaches zero, giving him useful control against Spider Den waves or Faction Wars bosses.
Key Weaknesses
Reactive Debuffing: His A1's Decrease DEF debuff only has a 40% base chance (60% booked) and depends on him being attacked to proc his counterattack loop, which is a poor fit for content like Faction Wars where proactive, reliable crowd control matters more.
Retainer's modest ratings place him as a passable Turn Meter disruptor for Spider Den or boss control, but a weaker overall pick compared to better Void Rares within his own faction.
Attacks 1 enemy. Has a 40% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 30% | 40% | 60% | 2 |
Heals this champion by 40% of their MAX HP and places a [Counterattack] buff on this champion for 2 turns. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal +5% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Counterattack | buff | place | 100% | 100% | 2 | self |
Attacks 1 enemy. Decreases the target’s Turn Meter by 50%. If the target’s Turn Meter is fully depleted, places a [Sleep] places on them for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Sleep | debuff | place | 100% | 100% | 1 | one enemy |