Relickeeper is an Epic Force-affinity Attack champion of the Sacred Order, obtainable by fusing 8 Rare champions together — a genuinely worthwhile early-game investment for the value he provides relative to his fusion cost.
Core Strengths & Abilities
Extra Turn Engine: His A1, Crusade, grants an Extra Turn on a kill, and his A2, Surging Strength, grants himself a 50% Increase ATK buff for 4 turns while also granting an Extra Turn outright — letting him chain actions together efficiently in the early game. His passive, Ageless Endurance, grants himself a Continuous Heal whenever he's hit, adding some sustain between fights.
Key Weaknesses
Quickly Outscaled: His damage multipliers and kit design don't keep pace with later free, starter, or promo-code champions, meaning his early Arena and Campaign performance fades fast once stronger options join the roster.
Relickeeper's respectable Ice Golem rating gives him a bit of lingering relevance there, but he's best regarded as a strong early investment that gets replaced as the roster matures.
Attacks 1 enemy. Grants an Extra Turn if the target is killed. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Places a 50% [Increase ATK] buff on this champion for 4 turns. Grants an Extra Turn. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 4 | self |
When hit by an enemy, places a 15% [Continuous Heal] buff on this champion for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | self |