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Raphael

Raphael

Legendary · Force · Attack · Barbarians

Raphael arrives via the Teenage Mutant Ninja Turtles collaboration event, joining the Barbarians faction alongside Leonardo, Donatello, Michelangelo, and April O'Neil to face Shredder in a dedicated Event Dungeon. His thesis is heavy single-target and AoE damage built around the Berserk debuff — a high-risk, high-reward mechanic that triggers whenever a champion dies or his execution attempt fails.

Core Strengths & Abilities

Berserk-Fueled Damage: His A3, Not Today, Knucklehead!, is a triple hit that ignores 20% DEF and grants himself Perfect Veil and Unkillable on a kill, but if the target survives, applies an unresistible Berserk debuff to himself instead — boosting his damage while raising the damage he takes by 50%, and always triggering against bosses. Berserk then empowers his A2, Seismic Slam, letting it ignore Shield and Block Damage entirely, which is especially strong against champions like Odin or Marichka in Arena.

Turtle Synergy & Extra Turns: His passive lets him join any attack made by Leonardo, Donatello, or Michelangelo, effectively giving him more chances to trigger his A1's Block Revive and Turn Meter gain, while also granting a 20% chance at an Extra Turn whenever he attacks under his own Berserk.

Key Weaknesses

Self-Inflicted Vulnerability: Berserk raises the damage he takes by 50% whenever it's active, and since it always triggers against bosses, Raphael becomes noticeably more fragile in exactly the fights where he's expected to perform.

With strong ratings across Arena, Dragon, and Ice Golem, Raphael functions as a genuine PvP and PvE damage threat, provided his Berserk-driven fragility is managed with supporting protection.