Rakka Viletide is a Legendary Void-affinity Support from the Orcs, carrying the faction's banners with a kit built entirely around healing, cleansing, and reviving her team. Her thesis is full support, but a few structural quirks in her ability design keep her from reaching top-tier status.
Core Strengths & Abilities
Cleanse & Shield: Her A2, Oozing Blessing, strips all debuffs from the team on a cooldown that drops to 3 once booked, then grants a 50% Increase ATK buff and a Shield equal to 25% of her Max HP — strong value for keeping nukers alive and hitting hard. Her passive, Creep, fills allied Turn Meter by 10% every turn and places a Continuous Heal on the lowest-HP ally, giving her steady passive utility.
Full Team Revival: Her A3, Plasm Rebirth, revives all fallen allies at 50% HP and Turn Meter and applies Block Debuffs to the team regardless of whether anyone died, making it usable purely as a proactive debuff shield.
Key Weaknesses
Awkward Skill Design for Endgame: Her passive Turn Meter fill complicates Clan Boss speed tuning, her revive fires even when the team hasn't wiped — making her unreliable on Arena Defense — and her cleanse doesn't pair with Block Debuffs the way it would need to counter bosses like Tormin.
Rakka's strong Amius and Iron Twins ratings show she still has a role in early-to-mid progression and specific cleanse-focused Arena offense, even if late-game teams generally prefer more streamlined supports.
Attacks 1 enemy. Heals the ally with the lowest HP by 10% of this Champion’s MAX HP. Level 2: Damage +10% Level 3: Heal +10% Level 4: Damage +10% Level 5: Heal +10%
Removes all debuffs from all allies, then places a 50% [Increase ATK] buff and a [Shield] buff equal to 25% of this Champion’s MAX HP on all allies for 2 turns. Level 2: Shield +10% Level 3: Shield +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | all allies | |
| Shield | buff | place | 100% | 100% | all allies |
Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Block Debuffs] buff on all allies for 2 turns. Will place the [Block Debuffs] buff even if there are no dead allies. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | place | 100% | 100% | 2 | all allies | |
| Block Debuffs | buff | place | 100% | 100% |
[Active Effect] At the start of each turn, fills the turn meters of all allies by 10% [Passive Effect] At the start of each turn, places a 15% [Continuous Heal] buff on the ally with the lowest HP for 2 turns. Will not place the [Continuous Heal] buff on this Champion Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | |
| Continuous Heal | buff | place | 100% | 100% | self |