R. Nergigante Archer is a Legendary Spirit-affinity Defense champion of the Barbarians, an exclusive addition from the Raid x Capcom Monster Hunter collaboration, clad in armor forged from the beasts she's slain. Her thesis is versatile crowd control tuned specifically to punish bosses, making her a strong all-rounder against Raid's toughest encounters.
Core Strengths & Abilities
Boss-Aware Crowd Control: Her A3, Rapid Shot, is an AoE that applies Hex for 2 turns and Provoke for 1 turn, both extended by an extra turn against Bosses — vital for keeping targets like the Head of Decay locked under Provoke so they can't cleanse. Her A2, Spinning Shot, is an AoE with a 75% chance (guaranteed once booked) to Stun regular enemies, but automatically swaps to a 30% Decrease SPD debuff against Bosses instead, since bosses are immune to Stun, while also cutting Turn Meter on Stunned foes or refilling allied Turn Meter when the Decrease SPD triggers.
Accuracy Setup: Her A1, Charged Shot, grants herself a 50% Increase ACC buff for 2 turns, helping her land her effects reliably against high-Resistance targets before her bigger AoE abilities come online.
Key Weaknesses
Passive Requires Hex Uptime: Her passive's healing and stacking DEF bonus only trigger when she or the team is hitting or getting hit by Hexed enemies, so its value depends on Hex actually landing and sticking.
With a maxed Hydra rating and excellent Spider Den and Ice Golem scores, R. Nergigante Archer is a strong pick for Hydra, Spider Den, and other boss-heavy PvE content where her adaptive control shines.
Attacks 1 enemy. Places a 50% [Increase ACC] buff on this Champion for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ACC | buff | place | 50% | 100% | 100% | 2 | self |
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. If the target is a Boss, has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead. Also decreases the Turn Meters of enemies under a [Stun] debuff placed by this skill by 20%. Fills the Turn Meters of all allies by 10% if a 30% [Decrease SPD] debuff is placed by this skill instead. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 75% | 100% | 1 | ||
| Decrease SPD | debuff | place | 30% | 75% | 100% | 2 | boss |
| Stun | debuff | condition | |||||
| Decrease SPD | debuff | condition | 30% | all allies |
Attacks all enemies. Places a [Hex] debuff for 2 turns and a [Provoke] debuff for 1 turn. If the target is a Boss, places a [Hex] debuff for 3 turns and a [Provoke] debuff for 2 turns instead. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | place | 100% | 100% | 2 | ||
| Provoke | debuff | place | 100% | 100% | 1 | ||
| Hex | debuff | place | 100% | 100% | 3 | boss | |
| Provoke | debuff | place | 100% | 100% | 2 | boss |
Heals all allies by 10% of their MAX HP when attacking enemies under a [Hex] debuff. If there are multiple Champions on the team with this skill, only one will activate. Increases this Champion’s DEF by 5% each time this Champion receives a hit from an enemy under a [Hex] debuff [Stacks up to 30%].
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | condition | all allies | ||||
| Hex | debuff | condition | self |