Pyxniel is a Legendary Magic-affinity Support from the High Elves, introduced during a festive fusion event in December 2020 as a direct counter to Freeze-based champions and bosses like Tormin the Cold. Her thesis is turning enemy Freeze effects into her own advantage, though a rocky release and subsequent reworks have shaped how she's regarded today.
Core Strengths & Abilities
Freeze Immunity & Counter-Play: Her passive, Frostweaver, makes her immune to Freeze debuffs and refills her Turn Meter by 25% whenever an ally is frozen, while also stripping Freeze from all allies at the end of each turn. Her A3, Icicle Barrage, is an AoE with an 80% chance (guaranteed once booked) to apply Freeze, and her A2, Grip of Winter, grants the team Increase DEF and Continuous Heal before striking any frozen enemies and applying Weaken to them.
Key Weaknesses
Heavy Book Requirement: Her passive and A1 originally shipped too conditional to matter, and even after the Patch 4.70 and 6.30 reworks that improved her considerably, she still needs substantial book investment to become reliable.
Pyxniel's excellent Ice Golem rating makes her a strong pick there, and she remains a solid option against Sorath in Doom Tower or Freeze-heavy Arena matchups once properly built.
Attacks 1 enemy. Places a [Perfect Veil] buff for 1 turn on the ally with the lowest HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Damage +5% Level 7: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Perfect Veil | buff | place | 100% | 100% | 1 |
Places a 60% [Increase DEF] buff and a 15% [Continuous Heal] buff on all allies for 2 turns, then attacks all enemies under [Freeze] debuffs. Places a 25% [Weaken] debuff for 2 turns on all enemies under [Freeze] debuffs. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | all enemies | |
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all enemies |
| Freeze | debuff | condition | all enemies | ||||
| Weaken | debuff | place | 25% | 100% | 100% | 2 | all enemies |
| Freeze | debuff | place | 100% | 100% | all enemies |
Attacks all enemies. Has an 80% chance of placing a [Freeze] debuff for 1 turn. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10% Level 8: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Freeze | debuff | place | 80% | 100% | 1 |
[Passive Effect] Immune to [Freeze] debuffs. Fills this Champion’s Turn Meter by 25% every time an ally receives a [Freeze] debuff. [Active Effect] At the end of each enemy or ally turn, removes all [Freeze] debuffs from all allies. If there are multiple Champions in the team with this Skill, only one will remove the [Freeze] debuffs from all allies. Level 2: Cooldown -1 Level 3: Cooldown -1 Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Freeze | debuff | immune | |||||
| Freeze | debuff | mention | self | ||||
| Freeze | debuff | remove | all allies | ||||
| Freeze | debuff | remove | all allies |