Pontiff Augustin arrives as part of the Assassin's Creed collaboration, first appearing as the Event Dungeon boss with an expected future release as a playable Legendary champion of the Knights Revenant faction. His thesis is disruption — stripping buffs, draining Turn Meter, and locking down enemy skills faster than most teams can recover.
Core Strengths & Abilities
Turn Meter & Buff Control: His A2, Shackle The Unjust, strips all buffs from every enemy and places a 100%-strength Ensnare (75% base chance, guaranteed once booked) that bypasses Block Debuffs on heavily buffed targets, while also cutting enemy Turn Meter by 25%, rising to 40% against foes carrying three or more buffs. His A1 pairs a 75%-chance (100% booked) Block Active Skills debuff with a Turn Meter steal scaled to the target's buff count.
Team Setup & Accuracy: His A3, Ethereal Benediction, grants all allies Increase ACC and an Intercept stack, fills their Turn Meters by 25%, and grants Pontiff an Extra Turn, letting him chain straight into his disruptive kit. His passive further punishes enemies by trimming buff durations whenever they gain a buff, get healed, or have Turn Meter filled.
Key Weaknesses
Unproven and Chance-Dependent: As a pre-release champion, his ratings are provisional and subject to change once real playtesting occurs, and several of his best effects rely on his base chances landing before books bring them to guaranteed levels.
Assuming his released kit matches this preview, Pontiff Augustin looks built for top Arena play and general PvE disruption across Clan Boss, Hydra, and Doom Tower content.
Attacks 1 enemy. Has a 75% chance of placing a [Block Active Skills] debuff for 2 turns. Steals 5% of the target’s Turn Meter for each buff on them. Level 2: Damage +15% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Active Skills | debuff | place | 75% | 100% | 2 |
Removes all buffs from all enemies. Has a 75% chance of placing a 100% [Ensnared] debuff on all enemies for 2 turns. This debuff will ignore any [Block Debuffs] buffs on enemies under 3 or more buffs. Also decreases the Turn Meters of all enemies by 25%. If an enemy is under 3 or more buffs, will decrease their Turn Meter by 40% instead. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ensnare | debuff | place | 100% | 75% | 100% | 2 | all enemies |
| Block Debuffs | buff | ignore |
Places a 50% [Increase ACC] buff for 2 turns and 1 [Intercept] stack on all allies. Also fills the Turn Meters of all allies by 25%. Then grants an Extra Turn. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ACC | buff | place | 50% | 100% | 100% | 2 | all allies |
| Intercept | buff | place | 100% | 100% | all allies |
Allies receive 25% less damage from enemies under [Block Damage], [Unkillable], [Veil], [Perfect Veil], or [Stone Skin] buffs. Each time an enemy receives a buff, is healed, or has their Turn Meter filled, has a 50% chance to decrease the duration of all their buffs by 1 turn. Occurs once per skill and once per target. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | condition | |||||
| Unkillable | buff | block | |||||
| Veil | buff | block | |||||
| Perfect Veil | buff | block | |||||
| Stone Skin | buff | block |