Pilgrim is an Uncommon Support champion from the Sacred Order faction, trying to play his cards right behind a shield of Aces. His kit provides a bit of unconditional Turn Meter reduction and basic team protection, though both fall short of what similar champions offer.
Core Strengths & Abilities
Unconditional Turn Meter Reduction: Thunder Strike, his basic attack, hits twice and reduces the target's Turn Meter by 5% per hit with no chance roll needed, though this pales next to fellow Uncommon Armiger's 30% reduction from a single hit.
Team Defense Buff: Pilgrim's Shield (A2) grants the team a 30% Increase DEF buff on a cooldown that shortens to 3 turns once booked, a reasonable, if modest, tool for early Clan Boss progression.
Key Weaknesses
No Clan Boss Utility on A1: His basic attack offers no debuffs beyond minor Turn Meter reduction, meaning he brings little value to sustained Clan Boss fights specifically.
His uniformly low ratings confirm Pilgrim is best considered only for early-game Faction Wars progression, not a long-term investment.
Attacks 1 enemy 2 times. Each hit decreases the target’s Turn Meter by 5%. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Damage +5%
Places a 30% [Increase DEF] buff on all allies for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 30% | 100% | 100% | 2 | all allies |