Ozilda the Wicked is an upcoming champion from the Dark Elves faction whose full rarity, affinity, and role details have not yet been published, though her kit is already extensively documented. She is built as a highly specialized control champion, introducing Master Seal, a debuff that disables Gear Set, Mastery, Blessing, Relic, and Gemstone effects, previously seen only on the Isheth boss in Grim Forest.
Core Strengths & Abilities
Layered PvP Control: Lambs to Slaughter places Master Seal on its initial target while offering a 30% chance to Sheep other enemies (or Block Passive Skills if Sheep fails to land), and You Can't Escape Me! removes all enemy buffs, steals Turn Meter from Feared targets, and has a 75% chance (100% booked) to apply both a 60% Decrease DEF debuff and a 100% Ensnare, a rare effect that disables bonus Turn Meter fill.
Fear Synergy & Immunity: Her passive, Beyond Deranged, grants immunity to Sheep, Fear, True Fear, Ensnare, Block Active Skills, Seal, Master Seal, and Block Passive Skills, while also having a 50% chance to place True Fear on any enemy that receives a buff, synergizing with Fear-focused damage dealers like Ma'Shalled or Arachoa.
Key Weaknesses
Consistency Against Mercurial or Stone Skin: Landing her extensive debuff suite reliably against enemies running Mercurial or Stone Skin sets remains an open question, since so much of her value depends on her control actually connecting.
Outstanding Arena and overall user ratings suggest Ozilda will be an exceptionally strong specialist for wave-based content and PvP, though she appears to bring very little to single-target boss fights.
Attacks all enemies. Has a 40% chance of placing a [Block Active Skills] debuff for 1 turn. Has a 100% chance instead against targets who are under a [Fear] or [True Fear] debuff. Lvl.2 Damage +15% Lvl.3 Buff/Debuff chance +10% Lvl.4 Buff/Debuff chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Active Skills | debuff | place | 40% | 60% | 1 | ||
| Fear | debuff | condition | 100% | 100% | |||
| True Fear | debuff | condition | 100% | 100% |
Removes all buffs from all enemies. Steals 30% of each enemy’s Turn Meter if they’re under a [Fear] or [True Fear] debuff. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 100% [Ensnare] debuff on all enemies for 2 turns. Lvl.2 Buff/Debuff chance +10% Lvl.3 Buff/Debuff chance +15% Lvl.4 Cooldown -1 Lvl.5 Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Fear | debuff | steal | |||||
| True Fear | debuff | steal | |||||
| Decrease DEF | debuff | place | 60% | 75% | 100% | all enemies | |
| Ensnare | debuff | place | 100% | 75% | 100% | 2 | all enemies |
Attacks all enemies. Places a [Master Seal] debuff on the initial target for 2 turns. Also has a 30% chance of placing a [Sheep] debuff on all other enemies for 1 turn. Places a [Block Passive Skills] debuff for 2 turns instead, if the 30% chance does not activate [Sheep] debuff. Lvl.2 Damage +20% Lvl.3 Cooldown -1 Lvl.4 Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Master Seal | debuff | place | 100% | 100% | 2 | ||
| Sheep | debuff | place | 30% | 30% | 1 | ||
| Block Passive Skills | debuff | place | 100% | 100% | 2 | ||
| Sheep | debuff | place | 30% | 30% |
This champion is immune to [Sheep] , [Fear] , [True Fear] , [Ensnare] , [Block Active Skills] , [Seal] , [Master Seal] , and [Block Passive Skills] debuffs. Whenever an enemy receives a buff, has a 50% chance of placing a [True Fear] debuff on that enemy for 1 turn. Will ignore any [Block Debuffs] buffs. This effect can only activate once per skill, and once per target. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. This Champion and their allies deal 20% more damage against enemies under [Fear] or [True Fear] debuffs. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Sheep | debuff | immune | self | ||||
| Fear | debuff | immune | self | ||||
| True Fear | debuff | immune | self | ||||
| Ensnare | debuff | immune | self | ||||
| Block Active Skills | debuff | immune | self | ||||
| Seal | debuff | immune | self | ||||
| Master Seal | debuff | block | self | ||||
| Block Passive Skills | debuff | mention | self | ||||
| True Fear | debuff | place | 50% | 50% | 1 | ||
| Block Debuffs | buff | ignore | |||||
| Fear | debuff | condition | self | ||||
| True Fear | debuff | condition | self |