Osgrun The Defiler is a Legendary Support champion from the Dwarves faction, wielding an Obsidian Blade infused with the sacred magicks of Ireth to shatter enemy defenses. His kit blends strong crowd control with team-wide offensive utility, making him valuable across waves, Arena, and boss fights alike.
Core Strengths & Abilities
Buff Strip & Conditional Stun: Magicks of Ireth (A2) has a 75% chance (100% booked) to remove all enemy buffs, then caps every enemy's Turn Meter at 50% (or cuts it by 20% if already below), applying a 75% chance (100% booked) of Stun on anyone reduced that way; his passive, Dark Whisperings, boosts ally damage by 20% against Stunned enemies and instantly re-triggers this skill for free whenever an ally dies.
Team Attack with Shatter: To Death, Unsurrendered (A3) teams up with every ally to strike a single enemy after granting the team a 50% Increase ATK buff and 7.5% Shatter, and reduces every ally's other cooldowns by 1 turn if the target dies, useful for chipping through Fire Knight's shield counters.
Key Weaknesses
Basic Attack's Chance Isn't Guaranteed: His A1's cooldown-lengthening effect on enemy skills sits at only a 50% chance with no booked improvement, making it a bonus rather than something to plan around.
Outstanding Fire Knight and strong Dragon and Ice Golem ratings confirm Osgrun's value as a premier control-and-buff support for waves, Arena, and boss encounters where Stun synergy and coordinated team attacks matter.
Attacks 1 enemy. Has a 50% chance of increasing the cooldown of a random active skill on the target by 2 turns. Also fills the Turn Meters of all allies by 10%. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15%
Has a 75% chance of removing all buffs from all enemies. Decreases the Turn Meters of all enemies whose Turn Meter is equal to or lower than 50% by 20%. If an enemy’s Turn Meter is more than 50% full, decreases it to 50% instead. Has a 75% chance of placing a [Stun] debuff for 1 turn on enemies whose Turn Meter was reduced to 50%. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1 Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 75% | 100% | 1 |
Teams up with all allies to attack a single enemy. The allies joining the attack will use their default skills. Before attacking, places a 50% [Increase ATK] buff and a 7.5% [Shatter] buff on all allies for 2 turns. Decreases the cooldowns of all allies’ active skills, except this Champion’s, by 1 turn if the target is killed. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | all allies |
| Shatter | buff | place | 7.5% | 100% | 100% | 2 | all allies |
[Passive Effect] Allies inflict 20% more damage against enemies under [Stun] debuffs. [Active Effect] Whenever an ally is killed, instantly activates the Magicks of Ireth skill. Will not put the skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | condition |