Opardin Clanfather is a Legendary Magic HP champion from the Barbarians faction, rallying the Barbarians for the honor of the Telerian Alliance after joining as part of the 2022 Fragment Fusion event. His kit is built entirely around maintaining and amplifying Continuous Heal buffs.
Core Strengths & Abilities
Deep Debuff Cleanse: Clan Mentor (A3) removes all Block Buffs and Heal Reduction debuffs from the team, adds a 75% chance (100% booked) to strip one more random debuff, and places two 15% Continuous Heal buffs on every ally.
Continuous Heal Synergy: His passive, Paternal, fills an ally's Turn Meter by 5% every time a Continuous Heal tick lands on them, while Rally the Tribe (A2) heals the team 10% MAX HP normally or 15% if they're already under Continuous Heal, rewarding him for keeping that buff active.
Key Weaknesses
Turn Meter Utility Is Modest: His basic attack's Turn Meter effects are capped at a small 5% per hit, meaning his real value lies almost entirely in his healing and cleanse kit rather than tempo control.
Strong, consistent ratings across Clan Boss, Dragon, Hydra, and Iron Twins mark Opardin Clanfather as a reliable all-around healer, with particularly strong synergy alongside Senna Amberheart.
Attacks 1 enemy 2 times. Each hit has a 50% chance of decreasing the target’s Turn Meter by 5% and a 50% chance of filling this Champion’s Turn Meter by 5%. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10%
Attacks all enemies. Heals all allies by 10% of this Champion’s MAX HP. Heals all allies under [Continuous Heal] buffs by 15% instead. Level 2: Damage +5% Level 3: Damage +5% Level 4: Heal +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | condition | all allies |
Removes all [Block Buffs] and [Heal Reduction] debuffs from all allies, then places two 15% [Continuous Heal] buffs on all allies for 2 turns. Also has a 75% chance of removing 1 random debuff from all allies. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Buffs | debuff | remove | all allies | ||||
| Heal Reduction | debuff | remove | all allies | ||||
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
Each time a [Continuous Heal] buff heals an ally, fills that ally’s Turn Meter by 5%. If there are multiple Champions in the team with this Skill, only one will activate
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | mention |