Niamhe, Spear of Nyresa is a Legendary Void Defense champion from the Sylvan Watchers faction, a guardian whose sacred shield forms a barrier even the strongest warriors struggle to break. Her kit blends protective healing support with conditional execute damage and cooldown reduction.
Core Strengths & Abilities
Team Sustain & Protection: Jeweled Leaf (A2) heals the whole team based on her DEF while applying Block Debuffs and a 50% Ally Protection buff, strong support against bosses like the Demon Lord and Chimera, and her passive, Shield-Mistress, grants Block Damage to the team at the start of each round and again whenever her own HP drops below 50%.
Execute & Cooldown Reset: Cerulean Guard (A3) always crits and ignores 50% DEF against targets under 50% HP, shields the team based on the difference between the target's current and max HP, and reduces every ally's skill cooldowns by 2 turns if the kill lands, powerful for Faction Wars and Cursed City.
Key Weaknesses
Debuff-Reliant Basic Attack: Woodspear's Decrease ATK and Decrease C.RATE debuffs only become unresistible on a 50% chance, so consistent mitigation isn't guaranteed from her opening skill alone.
Near-perfect ratings across Clan Boss, Dragon, and Ice Golem, plus a standout Chimera score as a Ram Form tank, mark Niamhe as an exceptionally well-rounded Legendary suited to nearly every corner of the game.
Attacks 1 enemy. Places a 50% [Decrease ATK] debuff and a 30% [Decrease C.RATE] debuff on the target for 2 turns. Has a 50% chance that these debuffs cannot be resisted or blocked. Level 2: Buff/Debuff Chance +10% Level 3: Damage +15% Level 4: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 100% | 100% | one enemy | |
| Decrease C.RATE | debuff | place | 30% | 100% | 100% | 2 | one enemy |
Attacks 1 enemy. If the target has 50% HP or less, this attack is always critical and will ignore 50% of the target’s DEF. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to the difference between the target’s current HP and the target’s MAX HP. If target is a Boss, the value of the \[Shield] is proportional to this Champion’s DEF instead. If the target is killed, also reduces the cooldowns of all ally skills by 2 turns. Level 2: Damage +10% Level 3: Damage +15% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | all allies | |
| Shield | buff | mention | one enemy | ||||
| Shield | buff | condition | boss |
Heals all allies. The value of the heal is proportional to this Champion’s DEF. Also places a [Block Debuffs] buff and a 50% [Ally Protection] buff on all allies for 2 turns. Level 2: Heal +15% Level 3: Heal +15% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | place | 100% | 100% | all allies | ||
| Ally Protection | buff | block | 50% | 2 | all allies |
Places a [Block Damage] buff on all allies for 1 turn at the start of the Round, and each time this Champion’s HP drops below 50%. If there are multiple Champions on the team with this skill, only one will activate.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | place | 100% | 100% | 1 | all allies |