Mystic Hand is a Rare Support champion from the Dark Elves faction, cast out as an infant after a dark power surged within him, then nurtured by the Dark Elves into a weapon. Despite frequent advertising appearances, his kit is only modestly useful.
Core Strengths & Abilities
HP Equalization: Soul Link (A3) heals the lowest-HP ally by 25% and then equalizes HP across the whole team, a helpful early Faction Wars tool when better healers aren't yet available.
Buff Theft: Turn the Tide (A2) steals 2 random buffs from its target on a short cooldown, giving him a niche use against Amius by stripping converted buffs before his A3 stabilizes the team's HP.
Key Weaknesses
Thin Overall Kit: His basic attack's Block Buffs chance sits at only 30% (40% booked), and beyond his two active skills, he offers little else to build around.
His generally weak ratings, aside from a respectable Amius score, confirm Mystic Hand as a niche pick for that specific fight and for an Enfeeble tank role against The Phantom Shogun, rather than a broadly useful champion.
Attacks 1 enemy. Has a 30% chance of placing a [Block Buffs] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Buffs | debuff | place | 30% | 40% | 2 |
Attacks 1 enemy. Steals 2 random buffs from the target. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Heals the Ally with the lowest HP by 25%, then equalizes the HP levels of all allies. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal +10% Level 5: Cooldown -1