Miyoko, Flower of Yakai is a Shadowkin Legendary built entirely around locking down enemy skills and punishing whoever is already locked out — the longer a fight drags on, the more dangerous she becomes.
Core Strengths & Abilities
Cooldown Lockout: Her A1, Murderous Slice, ignores 25% DEF and carries a 50% base chance to push a random enemy skill's cooldown back 2 turns — a chance that becomes unresistible against any target who already has a skill on cooldown, letting the effect snowball once it lands once.
Execute and Disrupt: Her A2, Seductive Saboteur, hits twice while ignoring 25% DEF, Block Damage, and Stone Skin. A kill with this skill locks a random skill on every other enemy and grants Miyoko an Extra Turn, turning a single elimination into a team-wide disruption swing.
Scaling AoE with Self-Shield: Her A3, Graceful Bladework, gains up to 2 extra hits per target based on how many of their skills are on cooldown, and deals up to 50% more damage the longer those cooldowns remain — triggering a Magma Shield worth 300% of her MAX HP on herself whenever at least one extra hit connects.
Anti-Counterplay Passive: She cannot have her own skill cooldowns increased, enemies she has locked out cannot land crits against her, and any enemy cooldown-reduction effect gets punished by cutting her allies' cooldowns by 2 turns.
Key Weaknesses
Snowball-Dependent: Nearly all of her power depends on first landing the A1's cooldown-increase — against teams that resist or cleanse it early, her AoE scaling and self-shield never come online.
With top marks in Arena, Iragoth, and several Spider and Dragon variants, Miyoko rewards patient, disruption-focused teams more than immediate burst damage.
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Has a 50% chance of randomly increasing the cooldown of one of the target’s skills by 2 turns. This effect cannot be resisted if the target has at least one skill on cooldown. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15%
Attacks 1 enemy 2 times. Each hit will ignore 25% of the target’s DEF, as well as any [Block Damage] and [Stone Skin] buffs. If the target is killed by this skill, randomly puts one of each other enemy’s skills on cooldown and grants this Champion an Extra Turn. This effect cannot be resisted. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | ignore | one enemy | ||||
| Stone Skin | buff | block | one enemy |
Attacks all enemies. Places a number of extra hits on each target, proportional to the number of active skills they have on cooldown (stacks up to 2 extra hits). The damage inflicted by this skill increases by 5% against each enemy for each turn of cooldown remaining on all of their skills (stacks up to 50%). Places a [Magma Shield] buff on this Champion equal to 300% of their MAX HP for 2 turns if at least one extra hit was placed. Level 2: Damage +20% Level 3: Cooldown -1 Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Magma Shield | buff | place | 100% | 100% | self |
[Passive Effect] This Champion cannot have their skill’s cooldowns increased. Enemies with any skills put on cooldown by this Champion cannot land a critical hit against this Champion. [Active Effect] Whenever an enemy applies a cooldown reduction effect with a skill, reduces the cooldown of all allies’ skills, except this Champion’s, by 2 turns.