Michinaki is a Legendary Magic Defense champion from the Shadowkin faction, a demonic ghost rider whose kit weaves together HP Burn, Hex, and durable tanking for prolonged endgame fights. He stands out especially in Hydra, where sustained burn damage and debuff synergy compound over time.
Core Strengths & Abilities
HP Burn & Hex Synergy: His basic attack, Burning Bonds, has a 50% chance (60% booked) to apply HP Burn, while his passive, Courser of Curses, gives him a 50% chance to join an ally's attack whenever they hit an enemy under Hex, letting him trigger extra hits repeatedly for consistent burn damage.
Layered Debuffs: Dire Whorl (A2) hits all enemies with a 75% chance (100% booked) of both a 60% Decrease DEF debuff and Hex, adding a 50% Decrease ATK debuff against already-Hexed targets, while Doubled Degeneracy strips all enemy buffs on its first hit before applying Hex on the second.
Key Weaknesses
Limited Iron Twins Value: His rating drops sharply against the Iron Twins, where his Defense-based tanking and burn-focused kit find far less to work with than in Hydra or Dragon.
With top ratings in Clan Boss, Dragon, Hydra, and Ice Golem, Michinaki is a genuinely elite defensive Legendary for prolonged PvE fights, offering both durability and consistent debuff-driven damage.
Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff for 2 turns. Level 2: Damage +10% Level 5: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| HP Burn | debuff | place | 50% | 60% | 2 |
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns on enemies under [Hex] debuffs. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 75% | 100% | 2 | |
| Decrease ATK | debuff | place | 50% | 75% | 100% | 2 | |
| Hex | debuff | place | 75% | 100% |
Attacks all enemies 2 times. The first hit removes all buffs from each target. The second hit places a [Hex] debuff for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | place | 100% | 100% | 2 |
Whenever an ally attacks an enemy under a [Hex] debuff, this Champion has a 50% chance to team up and join the ally’s attack. This effect does not work against the Hydra’s Exposed Necks.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | condition | self |