Michelangelo is a Legendary Spirit champion from the Bannerlords faction, arriving as part of the Teenage Mutant Ninja Turtles collaboration event alongside Leonardo, Raphael, Donatello, April O'Neil, and Shredder. His kit combines Taunt tanking with debuff spreading and damage-over-time support.
Core Strengths & Abilities
Taunt & Evasion: Shell Cyclone (A3) hits all enemies with a 75% chance (100% booked) to apply a 50% Decrease ATK debuff and Leech, ignoring 25% RES on a critical hit, then places Taunt on himself; his built-in Evade chance rises to 30% while Taunted, and he shields himself whenever hit.
Debuff Spreading: Express Delivery (A2) applies a 75% chance (100% booked) of both a 60% Decrease DEF debuff and a Stun on its target, then spreads all of that target's debuffs to every other enemy, especially valuable in Hydra when a respawned head needs its debuffs reapplied quickly, or in Spider to turn a single HP Burn into burns across all spiderlings.
Key Weaknesses
Taunt's Reduced Hydra Value: Taunt has lost some of its former power in Hydra following a nerf, meaning his tanking utility there is more limited than it once was, even though it still shines in PvE wave progression and against The Phantom Shogun.
With strong ratings across Clan Boss, Dragon, Hydra, and Ice Golem, Michelangelo offers a genuinely useful mix of damage, control, and debuff-spread utility for progression and endgame content alike.
Attacks 1 enemy 2 times. If either hit was critical, places a 50% [Increase ATK] buff on this Champion for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | self |
Attacks 1 enemy. Before attacking, has a 75% chance of placing a 60% [Decrease DEF] debuff on the target for 2 turns. Has a 75% chance of placing a [Stun] debuff for 1 turn. Will ignore 25% of the target’s RES if the attack is critical. Then applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies. Will ignore 25% of each target’s RES if the initial attack was critical. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 75% | 100% | 2 | one enemy |
| Stun | debuff | place | 75% | 100% | 1 | ||
| Debuff Spread | debuff | place | 100% | 100% | all enemies |
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff and a [Leech] debuff for 2 turns. Will ignore 25% of each target’s RES if the attack is critical. Then places a [Taunt] buff on this Champion for 2 turns. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 75% | 100% | 2 | |
| Leech | debuff | place | 75% | 100% | 2 | ||
| Taunt | buff | place | 100% | 100% | 2 | self |