Mausoleum Mage is an Epic Force Support champion from the Undead Hordes faction, a scarred outcast mage who found purpose protecting his new order. His versatile kit of buffs, cleanses, and healing lets him carry a team through content well into the endgame.
Core Strengths & Abilities
Buff Layering: Might of Undeath (A2) grants the team Block Debuffs, a 30% Increase C.RATE buff, and a 60% Increase DEF buff all at once, and pairs especially well with a buff-stripper like Seer, who can then strip three buffs off him for devastating damage.
Debuff Cleanse & Sustain: Winds of Purging (A3) removes all ally debuffs, heals the team for 10% of his MAX HP with an extra 10% for any ally who had debuffs removed, and fills Turn Meters by 15% for allies who had 2 or more debuffs cleansed.
Key Weaknesses
Modest Personal Control: His basic attack's Decrease SPD debuff sits at only a 30% base chance, rising to 50% once booked, leaving him reliant on his supportive kit rather than reliable crowd control.
With excellent ratings across Dragon, Ice Golem, and Fire Knight, Mausoleum Mage stands as one of the strongest support Epics for keeping a team alive through sustained Dungeon and Doom Tower content.
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 30% | 30% | 50% | 2 |
Places a [Block Debuffs] buff on all allies for 1 turn. Also places a 30% [Increase C. RATE] buff and a 60% [Increase DEF] on all allies for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | place | 100% | 100% | 1 | all allies | |
| Increase DEF | buff | mention | 60% | 2 | all allies |
Removes all debuffs from all allies, then heals all allies by 10% of this champion’s MAX HP. Heals each ally by a further 10% if 1 or more debuffs are removed from that ally. Fills each ally’s Turn Meter by 15% if 2 or more debuffs are removed from that ally. Level 2: Heal +10% Level 3: Heal +10% Level 4: Heal +10% Level 5: Cooldown -1