Matriarch Zarguna is a Legendary HP champion from the Orcs faction, the Clanmother returning to Telaria to shield her tribe from a foreseen battle. Her entire kit revolves around absorbing damage for her team while remaining nearly impossible to kill herself.
Core Strengths & Abilities
Taunt & Unkillable Tanking: Clanmother (A2) shortens ally debuff durations, applies a 15% Continuous Heal to the team, and places both Taunt and Unkillable on herself, a combination that lets her redirect single-target attacks in Arena and survive them outright, or protect marked champions from being consumed in Hydra.
Shield-Based Sustain: Maternal Force (A3) hits all enemies while shielding the team for 25% of her MAX HP, and whenever that Shield expires or breaks, heals the ally for 15% MAX HP and grants a Strengthen buff, synergizing with her passive's 10% damage reduction for shielded allies.
Key Weaknesses
Modest Base Provoke Chance: Her basic attack's Provoke sits at only 25% base, rising to 40% once booked, so it cannot be relied upon as primary control without support.
Strong Hydra, Ice Golem, and Spider ratings mark Matriarch Zarguna as a durable, self-sufficient tank suited to prolonged fights where absorbing and redirecting damage matters most.
Attacks 1 enemy 2 times. heals this champion by 5% of their MAX HP after each hit. Each hit also has a 25% chance of placing a [Provoke] debuff on the target for 1 turn. Level 2: Heal +5% Level 3: Heal +10% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 25% | 40% | 1 | one enemy |
Decreases the duration of all ally debuffs by 1 turn. Places a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Taunt] buff and an [Unkillable] buff on this champion for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
| Taunt | buff | place | 100% | 100% | 2 | self | |
| Unkillable | buff | place | 100% | 100% | 2 | self |
Attacks all enemies. Places a [Shield] buff on all allies, equal to 25% of this champion’s MAX HP, for 2 turns. Whenever a [Shield] buff is placed by this champion expires or is removed by damage, heals that ally by 15% of their MAX HP and places a 25% [Strengthen] buff on them for 1 turn. Level 2: Damage +10% Level 3: Cooldown -1 Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | all allies | ||
| Shield | buff | condition | self | ||||
| Strengthen | buff | place | 25% | 100% | 100% | 1 | self |
Allies under [Shield] buffs receive 10% less damage.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | condition |