Master Butcher is a Rare Support champion from the Dwarves faction, a mallet-wielding warrior whose passive kit punches well above his rarity. While his active skills are unremarkable, his unusual passive effects make him a genuine niche pick.
Core Strengths & Abilities
Damage-to-Heal Conversion: His Heat Exchange passive heals the entire team by the amount of damage he takes whenever he's attacked, excluding boss hits, which makes him particularly strong against enemies like Bommal The Dreadhorn, where the Dreadbombs themselves aren't classified as the boss and so still trigger the heal.
Self-Revive & Provoke: His Pyre passive revives a random ally at full HP when he dies, while Barking Orders places a 2-turn Provoke on a target plus a 25% Increase ATK buff on the team, useful for locking down threats like The Head of Decay in Hydra.
Key Weaknesses
Weak Active Kit: His basic attack's Provoke chance sits at a flat, unbooked 30%, and none of his active abilities offer the damage or utility ceiling that most other supports bring.
His standout Hydra rating reflects real value there, especially paired with other damage-redirection passives like Vogoth's, while the rest of his profile fits early-to-mid Faction Wars progression.
Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 30% | 30% | 1 |
Places a [Provoke] debuff on the target enemy for 2 turns. Places a 15% [Increase C. RATE] buff on all allies for 2 turns. Places a 25% [Increase ATK] buff on all allies for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 100% | 100% | 2 | one enemy | |
| Increase ATK | buff | place | 25% | 100% | 100% | 2 | all allies |
When attacked, heals all allies equal to the amount of damage taken. Does not work against bosses. Level 2: Cooldown -1 Level 3: Cooldown -1
Revives a random ally with full HP when this champion is killed. Level 2: Cooldown -1