Marksman is an Epic Spirit champion from the High Elves faction, an archer whose venom-laced arrows spread poison through enemy ranks. His kit lacks a standout niche, leaving him as a serviceable but unremarkable option across several game modes.
Core Strengths & Abilities
Shield-Breaking Damage: Thorns (A3) strikes 4 times at random with a 35% chance per hit to ignore DEF, making him useful for chewing through the Fire Knight's shield during progression.
Turn Meter Support: Impressive Shot (A2) fills all allies' Turn Meters by 20% and grants Marksman himself an extra 25% chance to land a critical hit, giving the team a modest speed boost alongside single-target damage.
Key Weaknesses
Unreliable Extra Turns: His basic attack's 25% chance to grant an Extra Turn is too inconsistent to build speed tunes around, useful only in specific Unkillable-focused setups rather than as a general strategy.
Marksman's clearest home is early Fire Knight progression thanks to his shield-piercing hits, with secondary use for Clan Boss Poison application or rounding out early Faction Wars teams.
Attacks 1 enemy. Places a 5% [Poison] debuff for 2 turns if the attack is critical. Has a 25% chance of granting an Extra Turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 100% | 100% | 2 |
Attacks 1 enemy. Fills the Turn Meter of all allies by 20%. Has an extra 25% chance of inflicting a critical hit. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1
Attacks 4 times at random. Each hit has a 35% chance to ignore DEF. Level 2: Damage +15% Level 3: Damage +15% Level 4: Buff/Debuff Chance +10% Level 5: Cooldown -1