Marius the Gallant is a Legendary Void Defense champion from the Skinwalkers faction, obtained exclusively through the Progress Mission Track introduced in 2024. His kit is built to disable the very mechanics that make dungeon and boss content frustrating, forcing enemies into weak, ineffective hits.
Core Strengths & Abilities
Enfeeble Lockdown: Auric Lance (A1) hits all enemies with a 35% chance to place Enfeeble, rising to 50% once booked, forcing debuffed targets to weak-hit so their effects fail to apply; his passive, Steadfast Knight, makes him immune to Turn Meter reduction and triggers an automatic counterattack with Auric Lance whenever an enemy tries to drain his Turn Meter or changes form.
Buff Removal & Team Utility: Death or Glory (A2) strikes all enemies 3 times, shortening enemy buff durations each hit without risking Polymorph exposure, while Galloping Thunder (A3) grants the team Increase ACC and Increase DEF, Stuns the enemy with the highest Turn Meter, and grants Marius an Extra Turn.
Key Weaknesses
Short Enfeeble Duration: Enfeeble only lasts 1 turn by default, requiring support like Master Hexer Mastery to extend its window before it expires.
With perfect ratings across every game mode, Marius the Gallant functions as a premier disruptor for Dragon's breath phase, Hydra's buff-heavy heads, and virtually any content where enemy buffs and turn manipulation threaten the team.
Attacks all enemies. Has a 35% chance of placing an [Enfeeble] debuff for 1 turn. Level 2: Damage +10% Level 3: Buff/Debuff chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Enfeeble | debuff | place | 35% | 50% | 1 |
Attacks all enemies 3 times. Each hit decreases the duration of all enemy buffs by 1 turn. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
Places a 50% [Increase ACC] buff and a 60% [Increase DEF] buff on all allies for 3 turns. Then places a [Stun] debuff on the enemy with the highest turn meter for 1 turn. Finally, Grants an Extra Turn. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ACC | buff | place | 50% | 100% | 100% | 3 | all allies |
| Increase DEF | buff | place | 60% | 100% | 100% | 3 | all allies |
| Stun | debuff | place | 100% | 100% | 1 |
This champion is immune to Turn Meter reduction effects and [Decrease SPD] debuffs. Whenever an enemy changes Form or attempts to decrease this Champion’s Turn Meter, counterattacks using this Champion’s default skill.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | immune | self |