Marichka the Unbreakable is a Legendary Void Support champion from the Bannerlords faction, built as one of the most complete support kits in the game. She answers nearly every defensive need a team could have, from MAX HP reduction to mass debuff cleanse to a unique team-saving passive.
Core Strengths & Abilities
MAX HP Restoration & Shielding: Font of Tenacity (A2) fully restores any decreased MAX HP on allies, heals the team for 40% of her own MAX HP, and layers on a Shield plus a protected Strengthen buff, directly countering bosses like The Head of Decay or Al-Naemeh that cut MAX HP.
Mass Cleanse & Turn Meter: Nurtured Friendship (A3) strips every debuff from all allies, fills Turn Meters by 15% plus an extra 5% per debuff removed, raises RES by 5 for each debuff cleansed, and grants her an Extra Turn if 5 or more debuffs are removed.
Key Weaknesses
Cooldown-Gated Power: Her strongest tools sit on 3 to 4-turn cooldowns even when booked, so a team must survive the gaps between her cleanses and heals without her constant coverage.
With top ratings across every single category, Marichka the Unbreakable stands as a premier support for high-end Clan Boss, Hydra, Dungeon bosses, and Arena defense teams alike, her passive revive alone making her exceptionally difficult to punish.
Attacks 1 enemy. One random ally will team up and join the attacks. The ally joining the attack will always use their default skill. If Taras the Fiece is on the same team, they will always be the one to join this Champion’s attack. Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10%
Fully restores any allies’ decreased MAX HP, then heals all allies by 40% of this Champion’s MAX HP. Places a [Shield] buff and a protected [Strengthen] buff on all allies for 2 turns. The value of the [Shield] buff is equal to 20% of this Champion’s MAX HP. Level 2: Heal +10% Level 3: Shield+10% Level 4: Heal +10% Level 5: Shield+10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | all allies | ||
| Strengthen | buff | place | 100% | 100% | 2 | all allies | |
| Shield | buff | mention | self |
Removes all debuffs from all allies, then fills the Turn Meters of all allies by 15%. Fills the Turn Meters of each ally by an extra 5% for each debuff removed from them. Increases the RES of allies by 5 for each debuff removed. Grants an Extra Turn if 5 or more debuffs were removed. Level 2: Cooldown -1 Level 3: Cooldown -1
Revives all dead allies with 50% HP and 75% Turn Meter whenever this Champion is killed. [Active Effect] Places a [Block Damage] buff on all allies for 1 turn whenever an ally receives a [Bomb], [Poison] or [HP Burn] debuff. If there are multiple Champions on the team with this Skill, only one will activate. This skill’s Cooldown Only Applies to its Active Effect
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | place | 100% | 100% | 1 | all allies | |
| Bomb | debuff | block | all allies | ||||
| Poison | debuff | block | all allies | ||||
| HP Burn | debuff | condition | all allies |