Maranix is a Legendary Force nuker from the Dark Elves faction, introduced in the October 2022 Fusion Event. Her entire kit is designed around the Hex debuff, letting her ignore key defensive effects on afflicted enemies, but she needs heavy setup to reach that payoff.
Core Strengths & Abilities
Hex-Powered Nuking: Inexortable End (A3) hits all enemies and, against any target under Hex, ignores both Unkillable and Shield buffs entirely; killing a Hexed enemy grants her a 2-turn Unkillable buff instead of the usual 1-turn version.
Debuff Application: Excruciate (A2) attacks all enemies with a 75% chance (100% booked) to place both Hex and a 60% Decrease DEF debuff, while her passive, Death's Collector, resets A3's cooldown and boosts her ATK by 5% for every Hexed enemy on the field.
Key Weaknesses
Heavy External Setup: Maranix needs enemies under Hex to unlock her real power, but placing that Hex herself demands Accuracy investment that clashes with a pure damage build, effectively forcing a second dedicated Hex champion onto the team.
Maranix's strongest ratings in Fire Knight and Hydra suggest a narrow niche there, but she is generally outclassed in Arena and Clan Boss by nukers that need far less setup to perform.
Attacks 1 enemy 2 times. Has a 50% chance to place up to 2 extra hits if the target is under [Hex] Debuff. The chance to place an extra hit is calculated individually per hit. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | place | 50% | 50% | one enemy |
Attacks all enemies. Has a 75% chance of placing a [Hex] Debuff and 60% [Decrease DEF] debuff for 2 turns. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | place | 75% | 100% | 2 | ||
| Decrease DEF | debuff | place | 60% | 75% | 100% | 2 |
Attacks all enemies. Will ignore [Unkillable] buffs and [Shield] buffs if the target is under [Hex] debuff. Places an [Unkillable] buff on this Champion for 1 turn if this attack kills an enemy without a [Hex] debuff. Places an [Unkillable] buff for 2 turns instead if this attack kills an enemy under a [Hex] Debuff. Level 2: Damage +10% Level 3: Cooldown -1 Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Unkillable | buff | ignore | one enemy | ||||
| Shield | buff | ignore | one enemy | ||||
| Hex | debuff | ignore | one enemy | ||||
| Unkillable | buff | place | 100% | 100% | 1 | self | |
| Hex | debuff | place | 100% | 100% | self | ||
| Unkillable | buff | place | 100% | 100% | 2 | ||
| Hex | debuff | place | 100% | 100% |
Resets the cooldown of the Inexorable End Skill whenever this champion kills an enemy under a [Hex] Debuff. Increases this Champion’s ATK by 5% for each enemy under a [Hex] debuff.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | condition | self | ||||
| Hex | debuff | condition | self |