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Magus

Magus

Rare · Magic · Attack · Knight Revenant

Magus is a Rare Magic champion from the Knight Revenant faction, valued less for standalone use than as a required piece in the Rhazin Scarhide fusion chain toward Lich. Her kit combines light control with self-sustaining AoE damage.

Core Strengths & Abilities

Poison & Sustain: Toxin (A2) has no cooldown restriction on targeting, striking all enemies with a 75% chance (100% once booked) to place a 5% Poison debuff for 2 turns, while Vitality Theft (A3) is a full-team AoE hit that heals Magus for the exact amount of damage dealt.

Stun Utility: Her basic attack, Paralyze, offers a 25% chance to Stun for 1 turn, reaching 50% once fully booked, giving her a modest interrupt tool alongside her damage kit.

Key Weaknesses

Fusion Fodder, Not a Keeper: Every rating on Magus sits in the low-to-middle range, and her greatest value comes from being consumed in the Lich fusion rather than fielded long-term.

Magus is best treated as a fusion component: feed her toward Lich rather than investing resources into her own progression.