Magus is a Rare Magic champion from the Knight Revenant faction, valued less for standalone use than as a required piece in the Rhazin Scarhide fusion chain toward Lich. Her kit combines light control with self-sustaining AoE damage.
Core Strengths & Abilities
Poison & Sustain: Toxin (A2) has no cooldown restriction on targeting, striking all enemies with a 75% chance (100% once booked) to place a 5% Poison debuff for 2 turns, while Vitality Theft (A3) is a full-team AoE hit that heals Magus for the exact amount of damage dealt.
Stun Utility: Her basic attack, Paralyze, offers a 25% chance to Stun for 1 turn, reaching 50% once fully booked, giving her a modest interrupt tool alongside her damage kit.
Key Weaknesses
Fusion Fodder, Not a Keeper: Every rating on Magus sits in the low-to-middle range, and her greatest value comes from being consumed in the Lich fusion rather than fielded long-term.
Magus is best treated as a fusion component: feed her toward Lich rather than investing resources into her own progression.
Attacks 1 enemy. Has a 25% chance of placing a [Stun] debuff for 1 turn. Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 25% | 50% | 1 |
Has a 75% chance of placing a 5% [Poison] debuff on all enemies for 2 turns. Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 75% | 100% | 2 | all enemies |
Attacks all enemies, then heals this champion. The amount by which this champion is healed is equal to the damage inflicted. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1 Level 6: Cooldown -1